#include "pc/rom_assets.h" static const struct Animation anim_C3[] = { 1, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_C3_indices), anim_C3_values, anim_C3_indices, 0, ANIM_FIELD_LENGTH(anim_C3_values), ANIM_FIELD_LENGTH(anim_C3_indices), }; ROM_ASSET_LOAD_ANIM(anim_C3_indices, 0x0057230c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C3_values, 0x00572408, 1942, 0x00000000, 1942);