## [:rewind: Lua Reference](lua.md)
# Supported Constants
- [actions](#actions)
- [animations](#animations)
- [caps](#caps)
- [co-op](#co-op)
- [controls](#controls)
- [layers](#layers)
- [lua](#lua)
- [particles](#particles)
- [physics](#physics)
- [shake](#shake)
- [sounds](#sounds)
## [actions](actions)
- ACT_ID_MASK
- ACT_GROUP_MASK
- ACT_GROUP_STATIONARY
- ACT_GROUP_MOVING
- ACT_GROUP_AIRBORNE
- ACT_GROUP_SUBMERGED
- ACT_GROUP_CUTSCENE
- ACT_GROUP_AUTOMATIC
- ACT_GROUP_OBJECT
- ACT_FLAG_STATIONARY
- ACT_FLAG_MOVING
- ACT_FLAG_AIR
- ACT_FLAG_INTANGIBLE
- ACT_FLAG_SWIMMING
- ACT_FLAG_METAL_WATER
- ACT_FLAG_SHORT_HITBOX
- ACT_FLAG_RIDING_SHELL
- ACT_FLAG_INVULNERABLE
- ACT_FLAG_BUTT_OR_STOMACH_SLIDE
- ACT_FLAG_DIVING
- ACT_FLAG_ON_POLE
- ACT_FLAG_HANGING
- ACT_FLAG_IDLE
- ACT_FLAG_ATTACKING
- ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION
- ACT_FLAG_CONTROL_JUMP_HEIGHT
- ACT_FLAG_ALLOW_FIRST_PERSON
- ACT_FLAG_PAUSE_EXIT
- ACT_FLAG_SWIMMING_OR_FLYING
- ACT_FLAG_WATER_OR_TEXT
- ACT_FLAG_THROWING
- ACT_UNINITIALIZED
- ACT_IDLE
- ACT_START_SLEEPING
- ACT_SLEEPING
- ACT_WAKING_UP
- ACT_PANTING
- ACT_HOLD_PANTING_UNUSED
- ACT_HOLD_IDLE
- ACT_HOLD_HEAVY_IDLE
- ACT_STANDING_AGAINST_WALL
- ACT_COUGHING
- ACT_SHIVERING
- ACT_IN_QUICKSAND
- ACT_CROUCHING
- ACT_START_CROUCHING
- ACT_STOP_CROUCHING
- ACT_START_CRAWLING
- ACT_STOP_CRAWLING
- ACT_SLIDE_KICK_SLIDE_STOP
- ACT_SHOCKWAVE_BOUNCE
- ACT_FIRST_PERSON
- ACT_BACKFLIP_LAND_STOP
- ACT_JUMP_LAND_STOP
- ACT_DOUBLE_JUMP_LAND_STOP
- ACT_FREEFALL_LAND_STOP
- ACT_SIDE_FLIP_LAND_STOP
- ACT_HOLD_JUMP_LAND_STOP
- ACT_HOLD_FREEFALL_LAND_STOP
- ACT_AIR_THROW_LAND
- ACT_TWIRL_LAND
- ACT_LAVA_BOOST_LAND
- ACT_TRIPLE_JUMP_LAND_STOP
- ACT_LONG_JUMP_LAND_STOP
- ACT_GROUND_POUND_LAND
- ACT_BRAKING_STOP
- ACT_BUTT_SLIDE_STOP
- ACT_HOLD_BUTT_SLIDE_STOP
- ACT_WALKING
- ACT_HOLD_WALKING
- ACT_TURNING_AROUND
- ACT_FINISH_TURNING_AROUND
- ACT_BRAKING
- ACT_RIDING_SHELL_GROUND
- ACT_HOLD_HEAVY_WALKING
- ACT_CRAWLING
- ACT_BURNING_GROUND
- ACT_DECELERATING
- ACT_HOLD_DECELERATING
- ACT_BEGIN_SLIDING
- ACT_HOLD_BEGIN_SLIDING
- ACT_BUTT_SLIDE
- ACT_STOMACH_SLIDE
- ACT_HOLD_BUTT_SLIDE
- ACT_HOLD_STOMACH_SLIDE
- ACT_DIVE_SLIDE
- ACT_MOVE_PUNCHING
- ACT_CROUCH_SLIDE
- ACT_SLIDE_KICK_SLIDE
- ACT_HARD_BACKWARD_GROUND_KB
- ACT_HARD_FORWARD_GROUND_KB
- ACT_BACKWARD_GROUND_KB
- ACT_FORWARD_GROUND_KB
- ACT_SOFT_BACKWARD_GROUND_KB
- ACT_SOFT_FORWARD_GROUND_KB
- ACT_GROUND_BONK
- ACT_DEATH_EXIT_LAND
- ACT_JUMP_LAND
- ACT_FREEFALL_LAND
- ACT_DOUBLE_JUMP_LAND
- ACT_SIDE_FLIP_LAND
- ACT_HOLD_JUMP_LAND
- ACT_HOLD_FREEFALL_LAND
- ACT_QUICKSAND_JUMP_LAND
- ACT_HOLD_QUICKSAND_JUMP_LAND
- ACT_TRIPLE_JUMP_LAND
- ACT_LONG_JUMP_LAND
- ACT_BACKFLIP_LAND
- ACT_JUMP
- ACT_DOUBLE_JUMP
- ACT_TRIPLE_JUMP
- ACT_BACKFLIP
- ACT_STEEP_JUMP
- ACT_WALL_KICK_AIR
- ACT_SIDE_FLIP
- ACT_LONG_JUMP
- ACT_WATER_JUMP
- ACT_DIVE
- ACT_FREEFALL
- ACT_TOP_OF_POLE_JUMP
- ACT_BUTT_SLIDE_AIR
- ACT_FLYING_TRIPLE_JUMP
- ACT_SHOT_FROM_CANNON
- ACT_FLYING
- ACT_RIDING_SHELL_JUMP
- ACT_RIDING_SHELL_FALL
- ACT_VERTICAL_WIND
- ACT_HOLD_JUMP
- ACT_HOLD_FREEFALL
- ACT_HOLD_BUTT_SLIDE_AIR
- ACT_HOLD_WATER_JUMP
- ACT_TWIRLING
- ACT_FORWARD_ROLLOUT
- ACT_AIR_HIT_WALL
- ACT_RIDING_HOOT
- ACT_GROUND_POUND
- ACT_SLIDE_KICK
- ACT_AIR_THROW
- ACT_JUMP_KICK
- ACT_BACKWARD_ROLLOUT
- ACT_CRAZY_BOX_BOUNCE
- ACT_SPECIAL_TRIPLE_JUMP
- ACT_BACKWARD_AIR_KB
- ACT_FORWARD_AIR_KB
- ACT_HARD_FORWARD_AIR_KB
- ACT_HARD_BACKWARD_AIR_KB
- ACT_BURNING_JUMP
- ACT_BURNING_FALL
- ACT_SOFT_BONK
- ACT_LAVA_BOOST
- ACT_GETTING_BLOWN
- ACT_THROWN_FORWARD
- ACT_THROWN_BACKWARD
- ACT_WATER_IDLE
- ACT_HOLD_WATER_IDLE
- ACT_WATER_ACTION_END
- ACT_HOLD_WATER_ACTION_END
- ACT_DROWNING
- ACT_BACKWARD_WATER_KB
- ACT_FORWARD_WATER_KB
- ACT_WATER_DEATH
- ACT_WATER_SHOCKED
- ACT_BREASTSTROKE
- ACT_SWIMMING_END
- ACT_FLUTTER_KICK
- ACT_HOLD_BREASTSTROKE
- ACT_HOLD_SWIMMING_END
- ACT_HOLD_FLUTTER_KICK
- ACT_WATER_SHELL_SWIMMING
- ACT_WATER_THROW
- ACT_WATER_PUNCH
- ACT_WATER_PLUNGE
- ACT_CAUGHT_IN_WHIRLPOOL
- ACT_METAL_WATER_STANDING
- ACT_HOLD_METAL_WATER_STANDING
- ACT_METAL_WATER_WALKING
- ACT_HOLD_METAL_WATER_WALKING
- ACT_METAL_WATER_FALLING
- ACT_HOLD_METAL_WATER_FALLING
- ACT_METAL_WATER_FALL_LAND
- ACT_HOLD_METAL_WATER_FALL_LAND
- ACT_METAL_WATER_JUMP
- ACT_HOLD_METAL_WATER_JUMP
- ACT_METAL_WATER_JUMP_LAND
- ACT_HOLD_METAL_WATER_JUMP_LAND
- ACT_DISAPPEARED
- ACT_INTRO_CUTSCENE
- ACT_STAR_DANCE_EXIT
- ACT_STAR_DANCE_WATER
- ACT_FALL_AFTER_STAR_GRAB
- ACT_READING_AUTOMATIC_DIALOG
- ACT_READING_NPC_DIALOG
- ACT_STAR_DANCE_NO_EXIT
- ACT_READING_SIGN
- ACT_JUMBO_STAR_CUTSCENE
- ACT_WAITING_FOR_DIALOG
- ACT_DEBUG_FREE_MOVE
- ACT_STANDING_DEATH
- ACT_QUICKSAND_DEATH
- ACT_ELECTROCUTION
- ACT_SUFFOCATION
- ACT_DEATH_ON_STOMACH
- ACT_DEATH_ON_BACK
- ACT_EATEN_BY_BUBBA
- ACT_END_PEACH_CUTSCENE
- ACT_CREDITS_CUTSCENE
- ACT_END_WAVING_CUTSCENE
- ACT_PULLING_DOOR
- ACT_PUSHING_DOOR
- ACT_WARP_DOOR_SPAWN
- ACT_EMERGE_FROM_PIPE
- ACT_SPAWN_SPIN_AIRBORNE
- ACT_SPAWN_SPIN_LANDING
- ACT_EXIT_AIRBORNE
- ACT_EXIT_LAND_SAVE_DIALOG
- ACT_DEATH_EXIT
- ACT_UNUSED_DEATH_EXIT
- ACT_FALLING_DEATH_EXIT
- ACT_SPECIAL_EXIT_AIRBORNE
- ACT_SPECIAL_DEATH_EXIT
- ACT_FALLING_EXIT_AIRBORNE
- ACT_UNLOCKING_KEY_DOOR
- ACT_UNLOCKING_STAR_DOOR
- ACT_ENTERING_STAR_DOOR
- ACT_SPAWN_NO_SPIN_AIRBORNE
- ACT_SPAWN_NO_SPIN_LANDING
- ACT_BBH_ENTER_JUMP
- ACT_BBH_ENTER_SPIN
- ACT_TELEPORT_FADE_OUT
- ACT_TELEPORT_FADE_IN
- ACT_SHOCKED
- ACT_SQUISHED
- ACT_HEAD_STUCK_IN_GROUND
- ACT_BUTT_STUCK_IN_GROUND
- ACT_FEET_STUCK_IN_GROUND
- ACT_PUTTING_ON_CAP
- ACT_HOLDING_POLE
- ACT_GRAB_POLE_SLOW
- ACT_GRAB_POLE_FAST
- ACT_CLIMBING_POLE
- ACT_TOP_OF_POLE_TRANSITION
- ACT_TOP_OF_POLE
- ACT_START_HANGING
- ACT_HANGING
- ACT_HANG_MOVING
- ACT_LEDGE_GRAB
- ACT_LEDGE_CLIMB_SLOW_1
- ACT_LEDGE_CLIMB_SLOW_2
- ACT_LEDGE_CLIMB_DOWN
- ACT_LEDGE_CLIMB_FAST
- ACT_GRABBED
- ACT_IN_CANNON
- ACT_TORNADO_TWIRLING
- ACT_BUBBLED
- ACT_PUNCHING
- ACT_PICKING_UP
- ACT_DIVE_PICKING_UP
- ACT_STOMACH_SLIDE_STOP
- ACT_PLACING_DOWN
- ACT_THROWING
- ACT_HEAVY_THROW
- ACT_PICKING_UP_BOWSER
- ACT_HOLDING_BOWSER
- ACT_RELEASING_BOWSER
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## [animations](animations)
- MARIO_ANIM_SLOW_LEDGE_GRAB
- MARIO_ANIM_FALL_OVER_BACKWARDS
- MARIO_ANIM_BACKWARD_AIR_KB
- MARIO_ANIM_DYING_ON_BACK
- MARIO_ANIM_BACKFLIP
- MARIO_ANIM_CLIMB_UP_POLE
- MARIO_ANIM_GRAB_POLE_SHORT
- MARIO_ANIM_GRAB_POLE_SWING_PART1
- MARIO_ANIM_GRAB_POLE_SWING_PART2
- MARIO_ANIM_HANDSTAND_IDLE
- MARIO_ANIM_HANDSTAND_JUMP
- MARIO_ANIM_START_HANDSTAND
- MARIO_ANIM_RETURN_FROM_HANDSTAND
- MARIO_ANIM_IDLE_ON_POLE
- MARIO_ANIM_A_POSE
- MARIO_ANIM_SKID_ON_GROUND
- MARIO_ANIM_STOP_SKID
- MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP
- MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP
- MARIO_ANIM_FAST_LONGJUMP
- MARIO_ANIM_SLOW_LONGJUMP
- MARIO_ANIM_AIRBORNE_ON_STOMACH
- MARIO_ANIM_WALK_WITH_LIGHT_OBJ
- MARIO_ANIM_RUN_WITH_LIGHT_OBJ
- MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ
- MARIO_ANIM_SHIVERING_WARMING_HAND
- MARIO_ANIM_SHIVERING_RETURN_TO_IDLE
- MARIO_ANIM_SHIVERING
- MARIO_ANIM_CLIMB_DOWN_LEDGE
- MARIO_ANIM_CREDITS_WAVING
- MARIO_ANIM_CREDITS_LOOK_UP
- MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP
- MARIO_ANIM_CREDITS_RAISE_HAND
- MARIO_ANIM_CREDITS_LOWER_HAND
- MARIO_ANIM_CREDITS_TAKE_OFF_CAP
- MARIO_ANIM_CREDITS_START_WALK_LOOK_UP
- MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN
- MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN
- MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF
- MARIO_ANIM_CREDITS_PEACE_SIGN
- MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST
- MARIO_ANIM_FIRE_LAVA_BURN
- MARIO_ANIM_WING_CAP_FLY
- MARIO_ANIM_HANG_ON_OWL
- MARIO_ANIM_LAND_ON_STOMACH
- MARIO_ANIM_AIR_FORWARD_KB
- MARIO_ANIM_DYING_ON_STOMACH
- MARIO_ANIM_SUFFOCATING
- MARIO_ANIM_COUGHING
- MARIO_ANIM_THROW_CATCH_KEY
- MARIO_ANIM_DYING_FALL_OVER
- MARIO_ANIM_IDLE_ON_LEDGE
- MARIO_ANIM_FAST_LEDGE_GRAB
- MARIO_ANIM_HANG_ON_CEILING
- MARIO_ANIM_PUT_CAP_ON
- MARIO_ANIM_TAKE_CAP_OFF_THEN_ON
- MARIO_ANIM_QUICKLY_PUT_CAP_ON
- MARIO_ANIM_HEAD_STUCK_IN_GROUND
- MARIO_ANIM_GROUND_POUND_LANDING
- MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND
- MARIO_ANIM_START_GROUND_POUND
- MARIO_ANIM_GROUND_POUND
- MARIO_ANIM_BOTTOM_STUCK_IN_GROUND
- MARIO_ANIM_IDLE_WITH_LIGHT_OBJ
- MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ
- MARIO_ANIM_JUMP_WITH_LIGHT_OBJ
- MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ
- MARIO_ANIM_FALL_WITH_LIGHT_OBJ
- MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ
- MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ
- MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ
- MARIO_ANIM_RIDING_SHELL
- MARIO_ANIM_WALKING
- MARIO_ANIM_FORWARD_FLIP
- MARIO_ANIM_JUMP_RIDING_SHELL
- MARIO_ANIM_LAND_FROM_DOUBLE_JUMP
- MARIO_ANIM_DOUBLE_JUMP_FALL
- MARIO_ANIM_SINGLE_JUMP
- MARIO_ANIM_LAND_FROM_SINGLE_JUMP
- MARIO_ANIM_AIR_KICK
- MARIO_ANIM_DOUBLE_JUMP_RISE
- MARIO_ANIM_START_FORWARD_SPINNING
- MARIO_ANIM_THROW_LIGHT_OBJECT
- MARIO_ANIM_FALL_FROM_SLIDE_KICK
- MARIO_ANIM_BEND_KNESS_RIDING_SHELL
- MARIO_ANIM_LEGS_STUCK_IN_GROUND
- MARIO_ANIM_GENERAL_FALL
- MARIO_ANIM_GENERAL_LAND
- MARIO_ANIM_BEING_GRABBED
- MARIO_ANIM_GRAB_HEAVY_OBJECT
- MARIO_ANIM_SLOW_LAND_FROM_DIVE
- MARIO_ANIM_FLY_FROM_CANNON
- MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT
- MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT
- MARIO_ANIM_MISSING_CAP
- MARIO_ANIM_PULL_DOOR_WALK_IN
- MARIO_ANIM_PUSH_DOOR_WALK_IN
- MARIO_ANIM_UNLOCK_DOOR
- MARIO_ANIM_START_REACH_POCKET
- MARIO_ANIM_REACH_POCKET
- MARIO_ANIM_STOP_REACH_POCKET
- MARIO_ANIM_GROUND_THROW
- MARIO_ANIM_GROUND_KICK
- MARIO_ANIM_FIRST_PUNCH
- MARIO_ANIM_SECOND_PUNCH
- MARIO_ANIM_FIRST_PUNCH_FAST
- MARIO_ANIM_SECOND_PUNCH_FAST
- MARIO_ANIM_PICK_UP_LIGHT_OBJ
- MARIO_ANIM_PUSHING
- MARIO_ANIM_START_RIDING_SHELL
- MARIO_ANIM_PLACE_LIGHT_OBJ
- MARIO_ANIM_FORWARD_SPINNING
- MARIO_ANIM_BACKWARD_SPINNING
- MARIO_ANIM_BREAKDANCE
- MARIO_ANIM_RUNNING
- MARIO_ANIM_RUNNING_UNUSED
- MARIO_ANIM_SOFT_BACK_KB
- MARIO_ANIM_SOFT_FRONT_KB
- MARIO_ANIM_DYING_IN_QUICKSAND
- MARIO_ANIM_IDLE_IN_QUICKSAND
- MARIO_ANIM_MOVE_IN_QUICKSAND
- MARIO_ANIM_ELECTROCUTION
- MARIO_ANIM_SHOCKED
- MARIO_ANIM_BACKWARD_KB
- MARIO_ANIM_FORWARD_KB
- MARIO_ANIM_IDLE_HEAVY_OBJ
- MARIO_ANIM_STAND_AGAINST_WALL
- MARIO_ANIM_SIDESTEP_LEFT
- MARIO_ANIM_SIDESTEP_RIGHT
- MARIO_ANIM_START_SLEEP_IDLE
- MARIO_ANIM_START_SLEEP_SCRATCH
- MARIO_ANIM_START_SLEEP_YAWN
- MARIO_ANIM_START_SLEEP_SITTING
- MARIO_ANIM_SLEEP_IDLE
- MARIO_ANIM_SLEEP_START_LYING
- MARIO_ANIM_SLEEP_LYING
- MARIO_ANIM_DIVE
- MARIO_ANIM_SLIDE_DIVE
- MARIO_ANIM_GROUND_BONK
- MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ
- MARIO_ANIM_SLIDE_KICK
- MARIO_ANIM_CROUCH_FROM_SLIDE_KICK
- MARIO_ANIM_SLIDE_MOTIONLESS
- MARIO_ANIM_STOP_SLIDE
- MARIO_ANIM_FALL_FROM_SLIDE
- MARIO_ANIM_SLIDE
- MARIO_ANIM_TIPTOE
- MARIO_ANIM_TWIRL_LAND
- MARIO_ANIM_TWIRL
- MARIO_ANIM_START_TWIRL
- MARIO_ANIM_STOP_CROUCHING
- MARIO_ANIM_START_CROUCHING
- MARIO_ANIM_CROUCHING
- MARIO_ANIM_CRAWLING
- MARIO_ANIM_STOP_CRAWLING
- MARIO_ANIM_START_CRAWLING
- MARIO_ANIM_SUMMON_STAR
- MARIO_ANIM_RETURN_STAR_APPROACH_DOOR
- MARIO_ANIM_BACKWARDS_WATER_KB
- MARIO_ANIM_SWIM_WITH_OBJ_PART1
- MARIO_ANIM_SWIM_WITH_OBJ_PART2
- MARIO_ANIM_FLUTTERKICK_WITH_OBJ
- MARIO_ANIM_WATER_ACTION_END_WITH_OBJ
- MARIO_ANIM_STOP_GRAB_OBJ_WATER
- MARIO_ANIM_WATER_IDLE_WITH_OBJ
- MARIO_ANIM_DROWNING_PART1
- MARIO_ANIM_DROWNING_PART2
- MARIO_ANIM_WATER_DYING
- MARIO_ANIM_WATER_FORWARD_KB
- MARIO_ANIM_FALL_FROM_WATER
- MARIO_ANIM_SWIM_PART1
- MARIO_ANIM_SWIM_PART2
- MARIO_ANIM_FLUTTERKICK
- MARIO_ANIM_WATER_ACTION_END
- MARIO_ANIM_WATER_PICK_UP_OBJ
- MARIO_ANIM_WATER_GRAB_OBJ_PART2
- MARIO_ANIM_WATER_GRAB_OBJ_PART1
- MARIO_ANIM_WATER_THROW_OBJ
- MARIO_ANIM_WATER_IDLE
- MARIO_ANIM_WATER_STAR_DANCE
- MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE
- MARIO_ANIM_GRAB_BOWSER
- MARIO_ANIM_SWINGING_BOWSER
- MARIO_ANIM_RELEASE_BOWSER
- MARIO_ANIM_HOLDING_BOWSER
- MARIO_ANIM_HEAVY_THROW
- MARIO_ANIM_WALK_PANTING
- MARIO_ANIM_WALK_WITH_HEAVY_OBJ
- MARIO_ANIM_TURNING_PART1
- MARIO_ANIM_TURNING_PART2
- MARIO_ANIM_SLIDEFLIP_LAND
- MARIO_ANIM_SLIDEFLIP
- MARIO_ANIM_TRIPLE_JUMP_LAND
- MARIO_ANIM_TRIPLE_JUMP
- MARIO_ANIM_FIRST_PERSON
- MARIO_ANIM_IDLE_HEAD_LEFT
- MARIO_ANIM_IDLE_HEAD_RIGHT
- MARIO_ANIM_IDLE_HEAD_CENTER
- MARIO_ANIM_HANDSTAND_LEFT
- MARIO_ANIM_HANDSTAND_RIGHT
- MARIO_ANIM_WAKE_FROM_SLEEP
- MARIO_ANIM_WAKE_FROM_LYING
- MARIO_ANIM_START_TIPTOE
- MARIO_ANIM_SLIDEJUMP
- MARIO_ANIM_START_WALLKICK
- MARIO_ANIM_STAR_DANCE
- MARIO_ANIM_RETURN_FROM_STAR_DANCE
- MARIO_ANIM_FORWARD_SPINNING_FLIP
- MARIO_ANIM_TRIPLE_JUMP_FLY
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## [caps](caps)
- MARIO_NORMAL_CAP
- MARIO_VANISH_CAP
- MARIO_METAL_CAP
- MARIO_WING_CAP
- MARIO_CAP_ON_HEAD
- MARIO_CAP_IN_HAND
- MARIO_METAL_SHOCK
- MARIO_TELEPORTING
- MARIO_UNKNOWN_08
- MARIO_UNKNOWN_13
- MARIO_ACTION_SOUND_PLAYED
- MARIO_MARIO_SOUND_PLAYED
- MARIO_UNKNOWN_18
- MARIO_PUNCHING
- MARIO_KICKING
- MARIO_TRIPPING
- MARIO_UNKNOWN_25
- MARIO_UNKNOWN_30
- MARIO_UNKNOWN_31
- MARIO_CAP_FLAGS
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## [co-op](co-op)
- MAX_PLAYERS
- CT_MARIO
- CT_LUIGI
- CT_TOAD
- CT_WALUIGI
- CT_MAX
- NPT_UNKNOWN
- NPT_LOCAL
- NPT_SERVER
- NPT_CLIENT
- UNKNOWN_LOCAL_INDEX
- UNKNOWN_GLOBAL_INDEX
- UNKNOWN_NETWORK_INDEX
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## [controls](controls)
- CONT_A
- CONT_B
- CONT_G
- CONT_START
- CONT_UP
- CONT_DOWN
- CONT_LEFT
- CONT_RIGHT
- CONT_L
- CONT_R
- CONT_E
- CONT_D
- CONT_C
- CONT_F
- A_BUTTON
- B_BUTTON
- L_TRIG
- R_TRIG
- Z_TRIG
- START_BUTTON
- U_JPAD
- L_JPAD
- R_JPAD
- D_JPAD
- U_CBUTTONS
- L_CBUTTONS
- R_CBUTTONS
- D_CBUTTONS
- INPUT_NONZERO_ANALOG
- INPUT_A_PRESSED
- INPUT_OFF_FLOOR
- INPUT_ABOVE_SLIDE
- INPUT_FIRST_PERSON
- INPUT_ZERO_MOVEMENT
- INPUT_SQUISHED
- INPUT_A_DOWN
- INPUT_IN_POISON_GAS
- INPUT_IN_WATER
- INPUT_UNKNOWN_10
- INPUT_INTERACT_OBJ_GRABBABLE
- INPUT_UNKNOWN_12
- INPUT_B_PRESSED
- INPUT_Z_DOWN
- INPUT_Z_PRESSED
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## [layers](layers)
- LAYER_FORCE
- LAYER_OPAQUE
- LAYER_OPAQUE_DECAL
- LAYER_OPAQUE_INTER
- LAYER_ALPHA
- LAYER_TRANSPARENT
- LAYER_TRANSPARENT_DECAL
- LAYER_TRANSPARENT_INTER
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## [lua](lua)
- HOOK_UPDATE
- HOOK_MARIO_UPDATE
- HOOK_BEFORE_MARIO_UPDATE
- HOOK_ON_SET_MARIO_ACTION
- HOOK_BEFORE_PHYS_STEP
- HOOK_ON_PVP_ATTACK
- HOOK_ON_PLAYER_CONNECTED
- HOOK_ON_PLAYER_DISCONNECTED
- HOOK_ON_CHAT_COMMAND
- HOOK_MAX
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## [particles](particles)
- PARTICLE_DUST
- PARTICLE_VERTICAL_STAR
- PARTICLE_2
- PARTICLE_SPARKLES
- PARTICLE_HORIZONTAL_STAR
- PARTICLE_BUBBLE
- PARTICLE_WATER_SPLASH
- PARTICLE_IDLE_WATER_WAVE
- PARTICLE_SHALLOW_WATER_WAVE
- PARTICLE_PLUNGE_BUBBLE
- PARTICLE_WAVE_TRAIL
- PARTICLE_FIRE
- PARTICLE_SHALLOW_WATER_SPLASH
- PARTICLE_LEAF
- PARTICLE_SNOW
- PARTICLE_DIRT
- PARTICLE_MIST_CIRCLE
- PARTICLE_BREATH
- PARTICLE_TRIANGLE
- PARTICLE_19
- MODEL_STATE_NOISE_ALPHA
- MODEL_STATE_METAL
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## [physics](physics)
- GROUND_STEP_LEFT_GROUND
- GROUND_STEP_NONE
- GROUND_STEP_HIT_WALL
- GROUND_STEP_HIT_WALL_STOP_QSTEPS
- GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS
- AIR_STEP_CHECK_LEDGE_GRAB
- AIR_STEP_CHECK_HANG
- AIR_STEP_NONE
- AIR_STEP_LANDED
- AIR_STEP_HIT_WALL
- AIR_STEP_GRABBED_LEDGE
- AIR_STEP_GRABBED_CEILING
- AIR_STEP_HIT_LAVA_WALL
- WATER_STEP_NONE
- WATER_STEP_HIT_FLOOR
- WATER_STEP_HIT_CEILING
- WATER_STEP_CANCELLED
- WATER_STEP_HIT_WALL
[:arrow_up_small:](#)
## [shake](shake)
- SHAKE_ATTACK
- SHAKE_GROUND_POUND
- SHAKE_SMALL_DAMAGE
- SHAKE_MED_DAMAGE
- SHAKE_LARGE_DAMAGE
- SHAKE_HIT_FROM_BELOW
- SHAKE_FALL_DAMAGE
- SHAKE_SHOCK
[:arrow_up_small:](#)
## [sounds](sounds)
- CHAR_SOUND_YAH_WAH_HOO
- CHAR_SOUND_HOOHOO
- CHAR_SOUND_YAHOO
- CHAR_SOUND_UH
- CHAR_SOUND_HRMM
- CHAR_SOUND_WAH2
- CHAR_SOUND_WHOA
- CHAR_SOUND_EEUH
- CHAR_SOUND_ATTACKED
- CHAR_SOUND_OOOF
- CHAR_SOUND_OOOF2
- CHAR_SOUND_HERE_WE_GO
- CHAR_SOUND_YAWNING
- CHAR_SOUND_SNORING1
- CHAR_SOUND_SNORING2
- CHAR_SOUND_WAAAOOOW
- CHAR_SOUND_HAHA
- CHAR_SOUND_HAHA_2
- CHAR_SOUND_UH2
- CHAR_SOUND_UH2_2
- CHAR_SOUND_ON_FIRE
- CHAR_SOUND_DYING
- CHAR_SOUND_PANTING_COLD
- CHAR_SOUND_PANTING
- CHAR_SOUND_COUGHING1
- CHAR_SOUND_COUGHING2
- CHAR_SOUND_COUGHING3
- CHAR_SOUND_PUNCH_YAH
- CHAR_SOUND_PUNCH_HOO
- CHAR_SOUND_MAMA_MIA
- CHAR_SOUND_GROUND_POUND_WAH
- CHAR_SOUND_DROWNING
- CHAR_SOUND_PUNCH_WAH
- CHAR_SOUND_YAHOO_WAHA_YIPPEE
- CHAR_SOUND_DOH
- CHAR_SOUND_GAME_OVER
- CHAR_SOUND_HELLO
- CHAR_SOUND_PRESS_START_TO_PLAY
- CHAR_SOUND_TWIRL_BOUNCE
- CHAR_SOUND_SNORING3
- CHAR_SOUND_SO_LONGA_BOWSER
- CHAR_SOUND_IMA_TIRED
- CHAR_SOUND_MAX
- SOUNDARGS_MASK_BANK
- SOUNDARGS_MASK_SOUNDID
- SOUNDARGS_MASK_PRIORITY
- SOUNDARGS_MASK_STATUS
- SOUNDARGS_SHIFT_BANK
- SOUNDARGS_SHIFT_SOUNDID
- SOUNDARGS_SHIFT_PRIORITY
- SOUND_STATUS_STOPPED
- SOUND_STATUS_STARTING
- SOUND_STATUS_PLAYING
- SOUND_LO_BITFLAG_UNK1
- SOUND_NO_ECHO
- SOUND_LO_BITFLAG_UNK8
- SOUND_NO_VOLUME_LOSS
- SOUND_VIBRATO
- SOUND_NO_PRIORITY_LOSS
- SOUND_NO_FREQUENCY_LOSS
- NO_SOUND
- SOUND_TERRAIN_DEFAULT
- SOUND_TERRAIN_GRASS
- SOUND_TERRAIN_WATER
- SOUND_TERRAIN_STONE
- SOUND_TERRAIN_SPOOKY
- SOUND_TERRAIN_SNOW
- SOUND_TERRAIN_ICE
- SOUND_TERRAIN_SAND
- SOUND_ACTION_TERRAIN_JUMP
- SOUND_ACTION_TERRAIN_LANDING
- SOUND_ACTION_TERRAIN_STEP
- SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
- SOUND_ACTION_TERRAIN_STEP_TIPTOE
- SOUND_ACTION_TERRAIN_STUCK_IN_GROUND
- SOUND_ACTION_TERRAIN_HEAVY_LANDING
- SOUND_ACTION_METAL_JUMP
- SOUND_ACTION_METAL_LANDING
- SOUND_ACTION_METAL_STEP
- SOUND_ACTION_METAL_HEAVY_LANDING
- SOUND_ACTION_CLAP_HANDS_COLD
- SOUND_ACTION_HANGING_STEP
- SOUND_ACTION_QUICKSAND_STEP
- SOUND_ACTION_METAL_STEP_TIPTOE
- SOUND_ACTION_UNKNOWN430
- SOUND_ACTION_UNKNOWN431
- SOUND_ACTION_UNKNOWN432
- SOUND_ACTION_SWIM
- SOUND_ACTION_UNKNOWN434
- SOUND_ACTION_THROW
- SOUND_ACTION_KEY_SWISH
- SOUND_ACTION_SPIN
- SOUND_ACTION_TWIRL
- SOUND_ACTION_CLIMB_UP_TREE
- SOUND_ACTION_CLIMB_DOWN_TREE
- SOUND_ACTION_UNK3C
- SOUND_ACTION_UNKNOWN43D
- SOUND_ACTION_UNKNOWN43E
- SOUND_ACTION_PAT_BACK
- SOUND_ACTION_BRUSH_HAIR
- SOUND_ACTION_CLIMB_UP_POLE
- SOUND_ACTION_METAL_BONK
- SOUND_ACTION_UNSTUCK_FROM_GROUND
- SOUND_ACTION_HIT
- SOUND_ACTION_HIT_2
- SOUND_ACTION_HIT_3
- SOUND_ACTION_BONK
- SOUND_ACTION_SHRINK_INTO_BBH
- SOUND_ACTION_SWIM_FAST
- SOUND_ACTION_METAL_JUMP_WATER
- SOUND_ACTION_METAL_LAND_WATER
- SOUND_ACTION_METAL_STEP_WATER
- SOUND_ACTION_UNK53
- SOUND_ACTION_UNK54
- SOUND_ACTION_UNK55
- SOUND_ACTION_FLYING_FAST
- SOUND_ACTION_TELEPORT
- SOUND_ACTION_UNKNOWN458
- SOUND_ACTION_BOUNCE_OFF_OBJECT
- SOUND_ACTION_SIDE_FLIP_UNK
- SOUND_ACTION_READ_SIGN
- SOUND_ACTION_UNKNOWN45C
- SOUND_ACTION_UNK5D
- SOUND_ACTION_INTRO_UNK45E
- SOUND_ACTION_INTRO_UNK45F
- SOUND_MOVING_TERRAIN_SLIDE
- SOUND_MOVING_TERRAIN_RIDING_SHELL
- SOUND_MOVING_LAVA_BURN
- SOUND_MOVING_SLIDE_DOWN_POLE
- SOUND_MOVING_SLIDE_DOWN_TREE
- SOUND_MOVING_QUICKSAND_DEATH
- SOUND_MOVING_SHOCKED
- SOUND_MOVING_FLYING
- SOUND_MOVING_ALMOST_DROWNING
- SOUND_MOVING_AIM_CANNON
- SOUND_MOVING_UNK1A
- SOUND_MOVING_RIDING_SHELL_LAVA
- SOUND_MARIO_YAH_WAH_HOO
- SOUND_MARIO_HOOHOO
- SOUND_MARIO_YAHOO
- SOUND_MARIO_UH
- SOUND_MARIO_HRMM
- SOUND_MARIO_WAH2
- SOUND_MARIO_WHOA
- SOUND_MARIO_EEUH
- SOUND_MARIO_ATTACKED
- SOUND_MARIO_OOOF
- SOUND_MARIO_OOOF2
- SOUND_MARIO_HERE_WE_GO
- SOUND_MARIO_YAWNING
- SOUND_MARIO_SNORING1
- SOUND_MARIO_SNORING2
- SOUND_MARIO_WAAAOOOW
- SOUND_MARIO_HAHA
- SOUND_MARIO_HAHA_2
- SOUND_MARIO_UH2
- SOUND_MARIO_UH2_2
- SOUND_MARIO_ON_FIRE
- SOUND_MARIO_DYING
- SOUND_MARIO_PANTING_COLD
- SOUND_MARIO_PANTING
- SOUND_MARIO_COUGHING1
- SOUND_MARIO_COUGHING2
- SOUND_MARIO_COUGHING3
- SOUND_MARIO_PUNCH_YAH
- SOUND_MARIO_PUNCH_HOO
- SOUND_MARIO_MAMA_MIA
- SOUND_MARIO_OKEY_DOKEY
- SOUND_MARIO_GROUND_POUND_WAH
- SOUND_MARIO_DROWNING
- SOUND_MARIO_PUNCH_WAH
- SOUND_PEACH_DEAR_MARIO
- SOUND_MARIO_YAHOO_WAHA_YIPPEE
- SOUND_MARIO_DOH
- SOUND_MARIO_GAME_OVER
- SOUND_MARIO_HELLO
- SOUND_MARIO_PRESS_START_TO_PLAY
- SOUND_MARIO_TWIRL_BOUNCE
- SOUND_MARIO_SNORING3
- SOUND_MARIO_SO_LONGA_BOWSER
- SOUND_MARIO_IMA_TIRED
- SOUND_PEACH_MARIO
- SOUND_PEACH_POWER_OF_THE_STARS
- SOUND_PEACH_THANKS_TO_YOU
- SOUND_PEACH_THANK_YOU_MARIO
- SOUND_PEACH_SOMETHING_SPECIAL
- SOUND_PEACH_BAKE_A_CAKE
- SOUND_PEACH_FOR_MARIO
- SOUND_PEACH_MARIO2
- SOUND_GENERAL_ACTIVATE_CAP_SWITCH
- SOUND_GENERAL_FLAME_OUT
- SOUND_GENERAL_OPEN_WOOD_DOOR
- SOUND_GENERAL_CLOSE_WOOD_DOOR
- SOUND_GENERAL_OPEN_IRON_DOOR
- SOUND_GENERAL_CLOSE_IRON_DOOR
- SOUND_GENERAL_BUBBLES
- SOUND_GENERAL_MOVING_WATER
- SOUND_GENERAL_SWISH_WATER
- SOUND_GENERAL_QUIET_BUBBLE
- SOUND_GENERAL_VOLCANO_EXPLOSION
- SOUND_GENERAL_QUIET_BUBBLE2
- SOUND_GENERAL_CASTLE_TRAP_OPEN
- SOUND_GENERAL_WALL_EXPLOSION
- SOUND_GENERAL_COIN
- SOUND_GENERAL_COIN_WATER
- SOUND_GENERAL_SHORT_STAR
- SOUND_GENERAL_BIG_CLOCK
- SOUND_GENERAL_LOUD_POUND
- SOUND_GENERAL_LOUD_POUND2
- SOUND_GENERAL_SHORT_POUND1
- SOUND_GENERAL_SHORT_POUND2
- SOUND_GENERAL_SHORT_POUND3
- SOUND_GENERAL_SHORT_POUND4
- SOUND_GENERAL_SHORT_POUND5
- SOUND_GENERAL_SHORT_POUND6
- SOUND_GENERAL_OPEN_CHEST
- SOUND_GENERAL_CLAM_SHELL1
- SOUND_GENERAL_BOX_LANDING
- SOUND_GENERAL_BOX_LANDING_2
- SOUND_GENERAL_UNKNOWN1
- SOUND_GENERAL_UNKNOWN1_2
- SOUND_GENERAL_CLAM_SHELL2
- SOUND_GENERAL_CLAM_SHELL3
- SOUND_GENERAL_PAINTING_EJECT
- SOUND_GENERAL_LEVEL_SELECT_CHANGE
- SOUND_GENERAL_PLATFORM
- SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION
- SOUND_GENERAL_BOWSER_BOMB_EXPLOSION
- SOUND_GENERAL_COIN_SPURT
- SOUND_GENERAL_COIN_SPURT_2
- SOUND_GENERAL_COIN_SPURT_EU
- SOUND_GENERAL_EXPLOSION6
- SOUND_GENERAL_UNK32
- SOUND_GENERAL_BOAT_TILT1
- SOUND_GENERAL_BOAT_TILT2
- SOUND_GENERAL_COIN_DROP
- SOUND_GENERAL_UNKNOWN3_LOWPRIO
- SOUND_GENERAL_UNKNOWN3
- SOUND_GENERAL_UNKNOWN3_2
- SOUND_GENERAL_PENDULUM_SWING
- SOUND_GENERAL_CHAIN_CHOMP1
- SOUND_GENERAL_CHAIN_CHOMP2
- SOUND_GENERAL_DOOR_TURN_KEY
- SOUND_GENERAL_MOVING_IN_SAND
- SOUND_GENERAL_UNKNOWN4_LOWPRIO
- SOUND_GENERAL_UNKNOWN4
- SOUND_GENERAL_MOVING_PLATFORM_SWITCH
- SOUND_GENERAL_CAGE_OPEN
- SOUND_GENERAL_QUIET_POUND1_LOWPRIO
- SOUND_GENERAL_QUIET_POUND1
- SOUND_GENERAL_BREAK_BOX
- SOUND_GENERAL_DOOR_INSERT_KEY
- SOUND_GENERAL_QUIET_POUND2
- SOUND_GENERAL_BIG_POUND
- SOUND_GENERAL_UNK45
- SOUND_GENERAL_UNK46_LOWPRIO
- SOUND_GENERAL_UNK46
- SOUND_GENERAL_CANNON_UP
- SOUND_GENERAL_GRINDEL_ROLL
- SOUND_GENERAL_EXPLOSION7
- SOUND_GENERAL_SHAKE_COFFIN
- SOUND_GENERAL_RACE_GUN_SHOT
- SOUND_GENERAL_STAR_DOOR_OPEN
- SOUND_GENERAL_STAR_DOOR_CLOSE
- SOUND_GENERAL_POUND_ROCK
- SOUND_GENERAL_STAR_APPEARS
- SOUND_GENERAL_COLLECT_1UP
- SOUND_GENERAL_BUTTON_PRESS_LOWPRIO
- SOUND_GENERAL_BUTTON_PRESS
- SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO
- SOUND_GENERAL_BUTTON_PRESS_2
- SOUND_GENERAL_ELEVATOR_MOVE
- SOUND_GENERAL_ELEVATOR_MOVE_2
- SOUND_GENERAL_SWISH_AIR
- SOUND_GENERAL_SWISH_AIR_2
- SOUND_GENERAL_HAUNTED_CHAIR
- SOUND_GENERAL_SOFT_LANDING
- SOUND_GENERAL_HAUNTED_CHAIR_MOVE
- SOUND_GENERAL_BOWSER_PLATFORM
- SOUND_GENERAL_BOWSER_PLATFORM_2
- SOUND_GENERAL_HEART_SPIN
- SOUND_GENERAL_POUND_WOOD_POST
- SOUND_GENERAL_WATER_LEVEL_TRIG
- SOUND_GENERAL_SWITCH_DOOR_OPEN
- SOUND_GENERAL_RED_COIN
- SOUND_GENERAL_BIRDS_FLY_AWAY
- SOUND_GENERAL_METAL_POUND
- SOUND_GENERAL_BOING1
- SOUND_GENERAL_BOING2_LOWPRIO
- SOUND_GENERAL_BOING2
- SOUND_GENERAL_YOSHI_WALK
- SOUND_GENERAL_ENEMY_ALERT1
- SOUND_GENERAL_YOSHI_TALK
- SOUND_GENERAL_SPLATTERING
- SOUND_GENERAL_BOING3
- SOUND_GENERAL_GRAND_STAR
- SOUND_GENERAL_GRAND_STAR_JUMP
- SOUND_GENERAL_BOAT_ROCK
- SOUND_GENERAL_VANISH_SFX
- SOUND_ENV_WATERFALL1
- SOUND_ENV_WATERFALL2
- SOUND_ENV_ELEVATOR1
- SOUND_ENV_DRONING1
- SOUND_ENV_DRONING2
- SOUND_ENV_WIND1
- SOUND_ENV_MOVING_SAND_SNOW
- SOUND_ENV_UNK07
- SOUND_ENV_ELEVATOR2
- SOUND_ENV_WATER
- SOUND_ENV_UNKNOWN2
- SOUND_ENV_BOAT_ROCKING1
- SOUND_ENV_ELEVATOR3
- SOUND_ENV_ELEVATOR4
- SOUND_ENV_ELEVATOR4_2
- SOUND_ENV_MOVINGSAND
- SOUND_ENV_MERRY_GO_ROUND_CREAKING
- SOUND_ENV_WIND2
- SOUND_ENV_UNK12
- SOUND_ENV_SLIDING
- SOUND_ENV_STAR
- SOUND_ENV_UNKNOWN4
- SOUND_ENV_WATER_DRAIN
- SOUND_ENV_METAL_BOX_PUSH
- SOUND_ENV_SINK_QUICKSAND
- SOUND_OBJ_SUSHI_SHARK_WATER_SOUND
- SOUND_OBJ_MRI_SHOOT
- SOUND_OBJ_BABY_PENGUIN_WALK
- SOUND_OBJ_BOWSER_WALK
- SOUND_OBJ_BOWSER_TAIL_PICKUP
- SOUND_OBJ_BOWSER_DEFEATED
- SOUND_OBJ_BOWSER_SPINNING
- SOUND_OBJ_BOWSER_INHALING
- SOUND_OBJ_BIG_PENGUIN_WALK
- SOUND_OBJ_BOO_BOUNCE_TOP
- SOUND_OBJ_BOO_LAUGH_SHORT
- SOUND_OBJ_THWOMP
- SOUND_OBJ_CANNON1
- SOUND_OBJ_CANNON2
- SOUND_OBJ_CANNON3
- SOUND_OBJ_JUMP_WALK_WATER
- SOUND_OBJ_UNKNOWN2
- SOUND_OBJ_MRI_DEATH
- SOUND_OBJ_POUNDING1
- SOUND_OBJ_POUNDING1_HIGHPRIO
- SOUND_OBJ_WHOMP_LOWPRIO
- SOUND_OBJ_KING_BOBOMB
- SOUND_OBJ_BULLY_METAL
- SOUND_OBJ_BULLY_EXPLODE
- SOUND_OBJ_BULLY_EXPLODE_2
- SOUND_OBJ_POUNDING_CANNON
- SOUND_OBJ_BULLY_WALK
- SOUND_OBJ_UNKNOWN3
- SOUND_OBJ_UNKNOWN4
- SOUND_OBJ_BABY_PENGUIN_DIVE
- SOUND_OBJ_GOOMBA_WALK
- SOUND_OBJ_UKIKI_CHATTER_LONG
- SOUND_OBJ_MONTY_MOLE_ATTACK
- SOUND_OBJ_EVIL_LAKITU_THROW
- SOUND_OBJ_UNK23
- SOUND_OBJ_DYING_ENEMY1
- SOUND_OBJ_CANNON4
- SOUND_OBJ_DYING_ENEMY2
- SOUND_OBJ_BOBOMB_WALK
- SOUND_OBJ_SOMETHING_LANDING
- SOUND_OBJ_DIVING_IN_WATER
- SOUND_OBJ_SNOW_SAND1
- SOUND_OBJ_SNOW_SAND2
- SOUND_OBJ_DEFAULT_DEATH
- SOUND_OBJ_BIG_PENGUIN_YELL
- SOUND_OBJ_WATER_BOMB_BOUNCING
- SOUND_OBJ_GOOMBA_ALERT
- SOUND_OBJ_WIGGLER_JUMP
- SOUND_OBJ_STOMPED
- SOUND_OBJ_UNKNOWN6
- SOUND_OBJ_DIVING_INTO_WATER
- SOUND_OBJ_PIRANHA_PLANT_SHRINK
- SOUND_OBJ_KOOPA_THE_QUICK_WALK
- SOUND_OBJ_KOOPA_WALK
- SOUND_OBJ_BULLY_WALKING
- SOUND_OBJ_DORRIE
- SOUND_OBJ_BOWSER_LAUGH
- SOUND_OBJ_UKIKI_CHATTER_SHORT
- SOUND_OBJ_UKIKI_CHATTER_IDLE
- SOUND_OBJ_UKIKI_STEP_DEFAULT
- SOUND_OBJ_UKIKI_STEP_LEAVES
- SOUND_OBJ_KOOPA_TALK
- SOUND_OBJ_KOOPA_DAMAGE
- SOUND_OBJ_KLEPTO1
- SOUND_OBJ_KLEPTO2
- SOUND_OBJ_KING_BOBOMB_TALK
- SOUND_OBJ_KING_BOBOMB_JUMP
- SOUND_OBJ_KING_WHOMP_DEATH
- SOUND_OBJ_BOO_LAUGH_LONG
- SOUND_OBJ_EEL
- SOUND_OBJ_EEL_2
- SOUND_OBJ_EYEROK_SHOW_EYE
- SOUND_OBJ_MR_BLIZZARD_ALERT
- SOUND_OBJ_SNUFIT_SHOOT
- SOUND_OBJ_SKEETER_WALK
- SOUND_OBJ_WALKING_WATER
- SOUND_OBJ_BIRD_CHIRP3
- SOUND_OBJ_PIRANHA_PLANT_APPEAR
- SOUND_OBJ_FLAME_BLOWN
- SOUND_OBJ_MAD_PIANO_CHOMPING
- SOUND_OBJ_BOBOMB_BUDDY_TALK
- SOUND_OBJ_SPINY_UNK59
- SOUND_OBJ_WIGGLER_HIGH_PITCH
- SOUND_OBJ_HEAVEHO_TOSSED
- SOUND_OBJ_WIGGLER_DEATH
- SOUND_OBJ_BOWSER_INTRO_LAUGH
- SOUND_OBJ_ENEMY_DEATH_HIGH
- SOUND_OBJ_ENEMY_DEATH_LOW
- SOUND_OBJ_SWOOP_DEATH
- SOUND_OBJ_KOOPA_FLYGUY_DEATH
- SOUND_OBJ_POKEY_DEATH
- SOUND_OBJ_SNOWMAN_BOUNCE
- SOUND_OBJ_SNOWMAN_EXPLODE
- SOUND_OBJ_POUNDING_LOUD
- SOUND_OBJ_MIPS_RABBIT
- SOUND_OBJ_MIPS_RABBIT_WATER
- SOUND_OBJ_EYEROK_EXPLODE
- SOUND_OBJ_CHUCKYA_DEATH
- SOUND_OBJ_WIGGLER_TALK
- SOUND_OBJ_WIGGLER_ATTACKED
- SOUND_OBJ_WIGGLER_LOW_PITCH
- SOUND_OBJ_SNUFIT_SKEETER_DEATH
- SOUND_OBJ_BUBBA_CHOMP
- SOUND_OBJ_ENEMY_DEFEAT_SHRINK
- SOUND_AIR_BOWSER_SPIT_FIRE
- SOUND_AIR_UNK01
- SOUND_AIR_LAKITU_FLY
- SOUND_AIR_LAKITU_FLY_HIGHPRIO
- SOUND_AIR_AMP_BUZZ
- SOUND_AIR_BLOW_FIRE
- SOUND_AIR_BLOW_WIND
- SOUND_AIR_ROUGH_SLIDE
- SOUND_AIR_HEAVEHO_MOVE
- SOUND_AIR_UNK07
- SOUND_AIR_BOBOMB_LIT_FUSE
- SOUND_AIR_HOWLING_WIND
- SOUND_AIR_CHUCKYA_MOVE
- SOUND_AIR_PEACH_TWINKLE
- SOUND_AIR_CASTLE_OUTDOORS_AMBIENT
- SOUND_MENU_CHANGE_SELECT
- SOUND_MENU_REVERSE_PAUSE
- SOUND_MENU_PAUSE
- SOUND_MENU_PAUSE_HIGHPRIO
- SOUND_MENU_PAUSE_2
- SOUND_MENU_MESSAGE_APPEAR
- SOUND_MENU_MESSAGE_DISAPPEAR
- SOUND_MENU_CAMERA_ZOOM_IN
- SOUND_MENU_CAMERA_ZOOM_OUT
- SOUND_MENU_PINCH_MARIO_FACE
- SOUND_MENU_LET_GO_MARIO_FACE
- SOUND_MENU_HAND_APPEAR
- SOUND_MENU_HAND_DISAPPEAR
- SOUND_MENU_UNK0C
- SOUND_MENU_POWER_METER
- SOUND_MENU_CAMERA_BUZZ
- SOUND_MENU_CAMERA_TURN
- SOUND_MENU_UNK10
- SOUND_MENU_CLICK_FILE_SELECT
- SOUND_MENU_MESSAGE_NEXT_PAGE
- SOUND_MENU_COIN_ITS_A_ME_MARIO
- SOUND_MENU_YOSHI_GAIN_LIVES
- SOUND_MENU_ENTER_PIPE
- SOUND_MENU_EXIT_PIPE
- SOUND_MENU_BOWSER_LAUGH
- SOUND_MENU_ENTER_HOLE
- SOUND_MENU_CLICK_CHANGE_VIEW
- SOUND_MENU_CAMERA_UNUSED1
- SOUND_MENU_CAMERA_UNUSED2
- SOUND_MENU_MARIO_CASTLE_WARP
- SOUND_MENU_STAR_SOUND
- SOUND_MENU_THANK_YOU_PLAYING_MY_GAME
- SOUND_MENU_READ_A_SIGN
- SOUND_MENU_EXIT_A_SIGN
- SOUND_MENU_MARIO_CASTLE_WARP2
- SOUND_MENU_STAR_SOUND_OKEY_DOKEY
- SOUND_MENU_STAR_SOUND_LETS_A_GO
- SOUND_MENU_COLLECT_RED_COIN
- SOUND_MENU_COLLECT_SECRET
- SOUND_GENERAL2_BOBOMB_EXPLOSION
- SOUND_GENERAL2_PURPLE_SWITCH
- SOUND_GENERAL2_ROTATING_BLOCK_CLICK
- SOUND_GENERAL2_SPINDEL_ROLL
- SOUND_GENERAL2_PYRAMID_TOP_SPIN
- SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION
- SOUND_GENERAL2_BIRD_CHIRP2
- SOUND_GENERAL2_SWITCH_TICK_FAST
- SOUND_GENERAL2_SWITCH_TICK_SLOW
- SOUND_GENERAL2_STAR_APPEARS
- SOUND_GENERAL2_ROTATING_BLOCK_ALERT
- SOUND_GENERAL2_BOWSER_EXPLODE
- SOUND_GENERAL2_BOWSER_KEY
- SOUND_GENERAL2_1UP_APPEAR
- SOUND_GENERAL2_RIGHT_ANSWER
- SOUND_OBJ2_BOWSER_ROAR
- SOUND_OBJ2_PIRANHA_PLANT_BITE
- SOUND_OBJ2_PIRANHA_PLANT_DYING
- SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE
- SOUND_OBJ2_BULLY_ATTACKED
- SOUND_OBJ2_KING_BOBOMB_DAMAGE
- SOUND_OBJ2_SCUTTLEBUG_WALK
- SOUND_OBJ2_SCUTTLEBUG_ALERT
- SOUND_OBJ2_BABY_PENGUIN_YELL
- SOUND_OBJ2_SWOOP
- SOUND_OBJ2_BIRD_CHIRP1
- SOUND_OBJ2_LARGE_BULLY_ATTACKED
- SOUND_OBJ2_EYEROK_SOUND_SHORT
- SOUND_OBJ2_WHOMP_SOUND_SHORT
- SOUND_OBJ2_EYEROK_SOUND_LONG
- SOUND_OBJ2_BOWSER_TELEPORT
- SOUND_OBJ2_MONTY_MOLE_APPEAR
- SOUND_OBJ2_BOSS_DIALOG_GRUNT
- SOUND_OBJ2_MRI_SPINNING
[:arrow_up_small:](#)