#include "pc/rom_assets.h" // 0x06008C00 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06008C00, 0x001d8310, 51422, 0x00008cf0, 640); // 0x06008E80 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06008E80, 0x001d8310, 51422, 0x00008f70, 252); // 0x06008F7C static const struct Animation toad_seg6_anim_06008F7C = { 0, 0, 10, 0, 0x1A, ANIMINDEX_NUMPARTS(toad_seg6_animindex_06008E80), toad_seg6_animvalue_06008C00, toad_seg6_animindex_06008E80, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_06008C00), ANIM_FIELD_LENGTH(toad_seg6_animindex_06008E80), };