#include "geo_header.h" // 0x16000CA4 const GeoLayout warios_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_w_logo_decal), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022F48), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_w_logo_decal), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03022F48), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000CF0 const GeoLayout warios_metal_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022FF8), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03022FF8), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000D3C const GeoLayout warios_wing_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_w_logo_decal), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022F48), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_seg3_dl_030230B0), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_w_logo_decal), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03023160), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), }; // 0x16000DA8 const GeoLayout warios_winged_metal_cap_geo[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75), GEO_OPEN_NODE(), GEO_SCALE(0x00, 16384), GEO_OPEN_NODE(), GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors), GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors), GEO_ASM(10, geo_update_layer_transparency), GEO_SWITCH_CASE(2, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_seg3_dl_03022FF8), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_seg3_dl_03023108), GEO_CLOSE_NODE(), GEO_NODE_START(), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_seg3_dl_03023298), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_ALPHA, wario_cap_material_revert_render_settings), GEO_DISPLAY_LIST(LAYER_TRANSPARENT, wario_cap_material_revert_render_settings), GEO_CLOSE_NODE(), GEO_END(), };