#include "pc/rom_assets.h" static const struct Animation anim_24[] = { 1, 189, 0, 0, 0x78, ANIMINDEX_NUMPARTS(anim_24_indices), anim_24_values, anim_24_indices, 0, ANIM_FIELD_LENGTH(anim_24_values), ANIM_FIELD_LENGTH(anim_24_indices), }; ROM_ASSET_LOAD_ANIM(anim_24_indices, 0x00503554, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_24_values, 0x00503650, 9376, 0x00000000, 9376);