#include "pc/rom_assets.h" static const struct Animation anim_3F[] = { 0, 189, 0, 0, 0x3D, ANIMINDEX_NUMPARTS(anim_3F_indices), anim_3F_values, anim_3F_indices, 0, ANIM_FIELD_LENGTH(anim_3F_values), ANIM_FIELD_LENGTH(anim_3F_indices), }; ROM_ASSET_LOAD_ANIM(anim_3F_indices, 0x005233a4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_3F_values, 0x005234a0, 3094, 0x00000000, 3094);