#include "pc/rom_assets.h" static const struct Animation anim_5E[] = { 1, 189, 0, 0, 0x9B, ANIMINDEX_NUMPARTS(anim_5E_indices), anim_5E_values, anim_5E_indices, 0, ANIM_FIELD_LENGTH(anim_5E_values), ANIM_FIELD_LENGTH(anim_5E_indices), }; ROM_ASSET_LOAD_ANIM(anim_5E_indices, 0x00531778, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_5E_values, 0x00531874, 12110, 0x00000000, 12110);