#include "pc/rom_assets.h" static const struct Animation anim_98[] = { 0, 189, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(anim_98_indices), anim_98_values, anim_98_indices, 0, ANIM_FIELD_LENGTH(anim_98_values), ANIM_FIELD_LENGTH(anim_98_indices), }; ROM_ASSET_LOAD_ANIM(anim_98_indices, 0x00557db8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_98_values, 0x00557eb4, 2758, 0x00000000, 2758);