#include "pc/rom_assets.h" static const struct Animation anim_B8[] = { 0, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_B8_indices), anim_B8_values, anim_B8_indices, 0, ANIM_FIELD_LENGTH(anim_B8_values), ANIM_FIELD_LENGTH(anim_B8_indices), }; ROM_ASSET_LOAD_ANIM(anim_B8_indices, 0x0056c028, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_B8_values, 0x0056c124, 776, 0x00000000, 776);