#include "pc/rom_assets.h" // 0x0700F830 - 0x0700F848 static const Lights1 ttc_seg7_lights_0700F830 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700F848 - 0x0700F860 static const Lights1 ttc_seg7_lights_0700F848 = gdSPDefLights1( 0x46, 0x46, 0x46, 0x8c, 0x8c, 0x8c, 0x28, 0x28, 0x28 ); // 0x0700F860 - 0x0700F8E0 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F860, 0x0042cf20, 42199, 0x0000f860, 128); // 0x0700F8E0 - 0x0700F9C0 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F8E0, 0x0042cf20, 42199, 0x0000f8e0, 224); // 0x0700F9C0 - 0x0700FA60 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F9C0, 0x0042cf20, 42199, 0x0000f9c0, 160); // 0x0700FA60 - 0x0700FAA0 ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700FA60, 0x0042cf20, 42199, 0x0000fa60, 64); // 0x0700FAA0 - 0x0700FAF8 static const Gfx ttc_seg7_dl_0700FAA0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09005800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttc_seg7_lights_0700F830.l, 1), gsSPLight(&ttc_seg7_lights_0700F830.a, 2), gsSPVertex(ttc_seg7_vertex_0700F860, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700FAF8 - 0x0700FB88 static const Gfx ttc_seg7_dl_0700FAF8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(ttc_seg7_vertex_0700F8E0, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 3, 0x0), gsSP2Triangles( 7, 3, 9, 0x0, 10, 11, 12, 0x0), gsSP1Triangle(10, 12, 13, 0x0), gsSPVertex(ttc_seg7_vertex_0700F9C0, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 0, 0x0, 6, 0, 8, 0x0), gsSP1Triangle( 0, 2, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700FB88 - 0x0700FBB8 static const Gfx ttc_seg7_dl_0700FB88[] = { gsSPLight(&ttc_seg7_lights_0700F848.l, 1), gsSPLight(&ttc_seg7_lights_0700F848.a, 2), gsSPVertex(ttc_seg7_vertex_0700FA60, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700FBB8 - 0x0700FC80 const Gfx ttc_seg7_dl_0700FBB8[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(200, 255, 255, 255), gsSPFogPosition(900, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttc_seg7_dl_0700FAA0), gsSPDisplayList(ttc_seg7_dl_0700FAF8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2), gsSPDisplayList(ttc_seg7_dl_0700FB88), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };