#include "pc/rom_assets.h" // 0x06012000 ROM_ASSET_LOAD_ANIM(bub_seg6_animvalue_06012000, 0x001b9cc0, 41188, 0x00012000, 732); // 0x060122DC ROM_ASSET_LOAD_ANIM(bub_seg6_animindex_060122DC, 0x001b9cc0, 41188, 0x000122dc, 96); // 0x0601233C static const struct Animation bub_seg6_anim_0601233C = { 0, 0, 0, 0, 0x28, ANIMINDEX_NUMPARTS(bub_seg6_animindex_060122DC), bub_seg6_animvalue_06012000, bub_seg6_animindex_060122DC, 0, ANIM_FIELD_LENGTH(bub_seg6_animvalue_06012000), ANIM_FIELD_LENGTH(bub_seg6_animindex_060122DC), };