#include "pc/rom_assets.h" // 0x0500758C ROM_ASSET_LOAD_ANIM(klepto_seg5_animvalue_0500758C, 0x00145e90, 48337, 0x0000758c, 736); // 0x0500786C ROM_ASSET_LOAD_ANIM(klepto_seg5_animindex_0500786C, 0x00145e90, 48337, 0x0000786c, 324); // 0x050079B0 static const struct Animation klepto_seg5_anim_050079B0 = { 0, 0, 0, 0, 0x07, ANIMINDEX_NUMPARTS(klepto_seg5_animindex_0500786C), klepto_seg5_animvalue_0500758C, klepto_seg5_animindex_0500786C, 0, ANIM_FIELD_LENGTH(klepto_seg5_animvalue_0500758C), ANIM_FIELD_LENGTH(klepto_seg5_animindex_0500786C), };