#include "pc/rom_assets.h" // Sand // 0x0302BA90 ROM_ASSET_LOAD_VTX(sand_seg3_vertex_0302BA90, 0x00201410, 96653, 0x0002ba90, 64); // 0x0302BAD0 ROM_ASSET_LOAD_TEXTURE(sand_seg3_texture_0302BAD0, "actors/sand/sand_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002bad0, 512); // 0x0302BCD0 - 0x0302BD60 const Gfx sand_seg3_dl_0302BCD0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };