#include "pc/rom_assets.h" // 0x07000000 - 0x07000800 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000000, "levels/ccm/0.rgba16.inc.c", 0x00383950, 74560, 0x00000000, 2048); // 0x07000800 - 0x07000900 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000800, "levels/ccm/1.rgba16.inc.c", 0x00383950, 74560, 0x00000800, 256); // 0x07000900 - 0x07001100 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07000900, "levels/ccm/2.rgba16.inc.c", 0x00383950, 74560, 0x00000900, 2048); // 0x07001100 - 0x07001900 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07001100, "levels/ccm/3.rgba16.inc.c", 0x00383950, 74560, 0x00001100, 2048); // 0x07001900 - 0x07002100 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07001900, "levels/ccm/4.rgba16.inc.c", 0x00383950, 74560, 0x00001900, 2048); // 0x07002100 - 0x07002900 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07002100, "levels/ccm/5.rgba16.inc.c", 0x00160670, 20585, 0x0000bc70, 2048); // 0x07002900 - 0x07003100 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07002900, "levels/ccm/6.rgba16.inc.c", 0x00160670, 20585, 0x0000b470, 2048); // 0x07003100 - 0x07003900 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003100, "levels/ccm/7.rgba16.inc.c", 0x00383950, 74560, 0x00003100, 2048); // 0x07003900 - 0x07003B00 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003900, "levels/ccm/8.ia16.inc.c", 0x00383950, 74560, 0x00003900, 512); // 0x07003B00 - 0x07004300 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07003B00, "levels/ccm/9.ia16.inc.c", 0x00383950, 74560, 0x00003b00, 2048); // 0x07004300 - 0x07004B00 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07004300, "levels/ccm/10.rgba16.inc.c", 0x00383950, 74560, 0x00004300, 2048); // 0x07004B00 - 0x07005300 ROM_ASSET_LOAD_TEXTURE(ccm_seg7_texture_07004B00, "levels/ccm/11.rgba16.inc.c", 0x00383950, 74560, 0x00004b00, 2048);