## [:rewind: Lua Functions](functions.md) --- [< prev](functions-2.md) | [1](functions.md) | [2](functions-2.md) | 3 | [4](functions-4.md) | [next >](functions-4.md)] --- # functions from camera.h
## [approach_camera_height](#approach_camera_height) ### Lua Example `approach_camera_height(c, goal, inc)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | goal | `number` | | inc | `number` | ### Returns - None ### C Prototype `void approach_camera_height(struct Camera *c, f32 goal, f32 inc);` [:arrow_up_small:](#)
## [approach_f32_asymptotic](#approach_f32_asymptotic) ### Lua Example `local numberValue = approach_f32_asymptotic(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `number` | | target | `number` | | multiplier | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32_asymptotic(f32 current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_f32_asymptotic_bool](#approach_f32_asymptotic_bool) ### Lua Example `local integerValue = approach_f32_asymptotic_bool(current, target, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | multiplier | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_asymptotic_bool(f32 *current, f32 target, f32 multiplier);` [:arrow_up_small:](#)
## [approach_s16_asymptotic](#approach_s16_asymptotic) ### Lua Example `local integerValue = approach_s16_asymptotic(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `integer` | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic(s16 current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_s16_asymptotic_bool](#approach_s16_asymptotic_bool) ### Lua Example `local integerValue = approach_s16_asymptotic_bool(current, target, divisor)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | divisor | `integer` | ### Returns - `integer` ### C Prototype `s32 approach_s16_asymptotic_bool(s16 *current, s16 target, s16 divisor);` [:arrow_up_small:](#)
## [approach_vec3f_asymptotic](#approach_vec3f_asymptotic) ### Lua Example `approach_vec3f_asymptotic(current, target, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | current | [Vec3f](structs.md#Vec3f) | | target | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void approach_vec3f_asymptotic(Vec3f current, Vec3f target, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [calc_abs_dist](#calc_abs_dist) ### Lua Example `local numberValue = calc_abs_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_abs_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calc_hor_dist](#calc_hor_dist) ### Lua Example `local numberValue = calc_hor_dist(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | [Vec3f](structs.md#Vec3f) | | b | [Vec3f](structs.md#Vec3f) | ### Returns - `number` ### C Prototype `f32 calc_hor_dist(Vec3f a, Vec3f b);` [:arrow_up_small:](#)
## [calculate_angles](#calculate_angles) ### Lua Example `calculate_angles(from, to, pitch, yaw)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | pitch | `Pointer` <`integer`> | | yaw | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void calculate_angles(Vec3f from, Vec3f to, s16 *pitch, s16 *yaw);` [:arrow_up_small:](#)
## [calculate_pitch](#calculate_pitch) ### Lua Example `local integerValue = calculate_pitch(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_pitch(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [calculate_yaw](#calculate_yaw) ### Lua Example `local integerValue = calculate_yaw(from, to)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s16 calculate_yaw(Vec3f from, Vec3f to);` [:arrow_up_small:](#)
## [cam_select_alt_mode](#cam_select_alt_mode) ### Lua Example `local integerValue = cam_select_alt_mode(angle)` ### Parameters | Field | Type | | ----- | ---- | | angle | `integer` | ### Returns - `integer` ### C Prototype `s32 cam_select_alt_mode(s32 angle);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric](#camera_approach_f32_symmetric) ### Lua Example `local numberValue = camera_approach_f32_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | target | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 camera_approach_f32_symmetric(f32 value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_f32_symmetric_bool](#camera_approach_f32_symmetric_bool) ### Lua Example `local integerValue = camera_approach_f32_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`number`> | | target | `number` | | increment | `number` | ### Returns - `integer` ### C Prototype `s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment);` [:arrow_up_small:](#)
## [camera_approach_s16_symmetric_bool](#camera_approach_s16_symmetric_bool) ### Lua Example `local integerValue = camera_approach_s16_symmetric_bool(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 camera_approach_s16_symmetric_bool(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [camera_course_processing](#camera_course_processing) ### Lua Example `local integerValue = camera_course_processing(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `s16 camera_course_processing(struct Camera *c);` [:arrow_up_small:](#)
## [camera_set_use_course_specific_settings](#camera_set_use_course_specific_settings) ### Lua Example `camera_set_use_course_specific_settings(enable)` ### Parameters | Field | Type | | ----- | ---- | | enable | `integer` | ### Returns - None ### C Prototype `void camera_set_use_course_specific_settings(u8 enable);` [:arrow_up_small:](#)
## [clamp_pitch](#clamp_pitch) ### Lua Example `local integerValue = clamp_pitch(from, to, maxPitch, minPitch)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | maxPitch | `integer` | | minPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 clamp_pitch(Vec3f from, Vec3f to, s16 maxPitch, s16 minPitch);` [:arrow_up_small:](#)
## [clamp_positions_and_find_yaw](#clamp_positions_and_find_yaw) ### Lua Example `local integerValue = clamp_positions_and_find_yaw(pos, origin, xMax, xMin, zMax, zMin)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | origin | [Vec3f](structs.md#Vec3f) | | xMax | `number` | | xMin | `number` | | zMax | `number` | | zMin | `number` | ### Returns - `integer` ### C Prototype `s32 clamp_positions_and_find_yaw(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin);` [:arrow_up_small:](#)
## [collide_with_walls](#collide_with_walls) ### Lua Example `local integerValue = collide_with_walls(pos, offsetY, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offsetY | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s32 collide_with_walls(Vec3f pos, f32 offsetY, f32 radius);` [:arrow_up_small:](#)
## [cutscene_object](#cutscene_object) ### Lua Example `local integerValue = cutscene_object(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_object_with_dialog](#cutscene_object_with_dialog) ### Lua Example `local integerValue = cutscene_object_with_dialog(cutscene, o, dialogID)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | | dialogID | `integer` | ### Returns - `integer` ### C Prototype `s16 cutscene_object_with_dialog(u8 cutscene, struct Object *o, s16 dialogID);` [:arrow_up_small:](#)
## [cutscene_object_without_dialog](#cutscene_object_without_dialog) ### Lua Example `local integerValue = cutscene_object_without_dialog(cutscene, o)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 cutscene_object_without_dialog(u8 cutscene, struct Object *o);` [:arrow_up_small:](#)
## [cutscene_set_fov_shake_preset](#cutscene_set_fov_shake_preset) ### Lua Example `cutscene_set_fov_shake_preset(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void cutscene_set_fov_shake_preset(u8 preset);` [:arrow_up_small:](#)
## [cutscene_spawn_obj](#cutscene_spawn_obj) ### Lua Example `local integerValue = cutscene_spawn_obj(obj, frame)` ### Parameters | Field | Type | | ----- | ---- | | obj | `integer` | | frame | `integer` | ### Returns - `integer` ### C Prototype `s32 cutscene_spawn_obj(u32 obj, s16 frame);` [:arrow_up_small:](#)
## [find_c_buttons_pressed](#find_c_buttons_pressed) ### Lua Example `local integerValue = find_c_buttons_pressed(currentState, buttonsPressed, buttonsDown)` ### Parameters | Field | Type | | ----- | ---- | | currentState | `integer` | | buttonsPressed | `integer` | | buttonsDown | `integer` | ### Returns - `integer` ### C Prototype `s32 find_c_buttons_pressed(u16 currentState, u16 buttonsPressed, u16 buttonsDown);` [:arrow_up_small:](#)
## [find_mario_floor_and_ceil](#find_mario_floor_and_ceil) ### Lua Example `find_mario_floor_and_ceil(pg)` ### Parameters | Field | Type | | ----- | ---- | | pg | [PlayerGeometry](structs.md#PlayerGeometry) | ### Returns - None ### C Prototype `void find_mario_floor_and_ceil(struct PlayerGeometry *pg);` [:arrow_up_small:](#)
## [get_cutscene_from_mario_status](#get_cutscene_from_mario_status) ### Lua Example `local integerValue = get_cutscene_from_mario_status(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - `integer` ### C Prototype `u8 get_cutscene_from_mario_status(struct Camera *c);` [:arrow_up_small:](#)
## [handle_c_button_movement](#handle_c_button_movement) ### Lua Example `handle_c_button_movement(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void handle_c_button_movement(struct Camera *c);` [:arrow_up_small:](#)
## [is_range_behind_surface](#is_range_behind_surface) ### Lua Example `local integerValue = is_range_behind_surface(from, to, surf, range, surfType)` ### Parameters | Field | Type | | ----- | ---- | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | surf | [Surface](structs.md#Surface) | | range | `integer` | | surfType | `integer` | ### Returns - `integer` ### C Prototype `s32 is_range_behind_surface(Vec3f from, Vec3f to, struct Surface *surf, s16 range, s16 surfType);` [:arrow_up_small:](#)
## [is_within_100_units_of_mario](#is_within_100_units_of_mario) ### Lua Example `local integerValue = is_within_100_units_of_mario(posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - `integer` ### C Prototype `s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [move_mario_head_c_up](#move_mario_head_c_up) ### Lua Example `move_mario_head_c_up(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void move_mario_head_c_up(UNUSED struct Camera *c);` [:arrow_up_small:](#)
## [next_lakitu_state](#next_lakitu_state) ### Lua Example `local integerValue = next_lakitu_state(newPos, newFoc, curPos, curFoc, oldPos, oldFoc, yaw)` ### Parameters | Field | Type | | ----- | ---- | | newPos | [Vec3f](structs.md#Vec3f) | | newFoc | [Vec3f](structs.md#Vec3f) | | curPos | [Vec3f](structs.md#Vec3f) | | curFoc | [Vec3f](structs.md#Vec3f) | | oldPos | [Vec3f](structs.md#Vec3f) | | oldFoc | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - `integer` ### C Prototype `s16 next_lakitu_state(Vec3f newPos, Vec3f newFoc, Vec3f curPos, Vec3f curFoc, Vec3f oldPos, Vec3f oldFoc, s16 yaw);` [:arrow_up_small:](#)
## [obj_rotate_towards_point](#obj_rotate_towards_point) ### Lua Example `obj_rotate_towards_point(o, point, pitchOff, yawOff, pitchDiv, yawDiv)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | point | [Vec3f](structs.md#Vec3f) | | pitchOff | `integer` | | yawOff | `integer` | | pitchDiv | `integer` | | yawDiv | `integer` | ### Returns - None ### C Prototype `void obj_rotate_towards_point(struct Object *o, Vec3f point, s16 pitchOff, s16 yawOff, s16 pitchDiv, s16 yawDiv);` [:arrow_up_small:](#)
## [object_pos_to_vec3f](#object_pos_to_vec3f) ### Lua Example `object_pos_to_vec3f(dst, o)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | o | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void object_pos_to_vec3f(Vec3f dst, struct Object *o);` [:arrow_up_small:](#)
## [offset_rotated](#offset_rotated) ### Lua Example `offset_rotated(dst, from, to, rotation)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | rotation | [Vec3s](structs.md#Vec3s) | ### Returns - None ### C Prototype `void offset_rotated(Vec3f dst, Vec3f from, Vec3f to, Vec3s rotation);` [:arrow_up_small:](#)
## [offset_yaw_outward_radial](#offset_yaw_outward_radial) ### Lua Example `local integerValue = offset_yaw_outward_radial(c, areaYaw)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | areaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 offset_yaw_outward_radial(struct Camera *c, s16 areaYaw);` [:arrow_up_small:](#)
## [play_camera_buzz_if_c_sideways](#play_camera_buzz_if_c_sideways) ### Lua Example `play_camera_buzz_if_c_sideways()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_c_sideways(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cbutton](#play_camera_buzz_if_cbutton) ### Lua Example `play_camera_buzz_if_cbutton()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cbutton(void);` [:arrow_up_small:](#)
## [play_camera_buzz_if_cdown](#play_camera_buzz_if_cdown) ### Lua Example `play_camera_buzz_if_cdown()` ### Parameters - None ### Returns - None ### C Prototype `void play_camera_buzz_if_cdown(void);` [:arrow_up_small:](#)
## [play_cutscene](#play_cutscene) ### Lua Example `play_cutscene(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void play_cutscene(struct Camera *c);` [:arrow_up_small:](#)
## [play_sound_button_change_blocked](#play_sound_button_change_blocked) ### Lua Example `play_sound_button_change_blocked()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_button_change_blocked(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_down](#play_sound_cbutton_down) ### Lua Example `play_sound_cbutton_down()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_down(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_side](#play_sound_cbutton_side) ### Lua Example `play_sound_cbutton_side()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_side(void);` [:arrow_up_small:](#)
## [play_sound_cbutton_up](#play_sound_cbutton_up) ### Lua Example `play_sound_cbutton_up()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_cbutton_up(void);` [:arrow_up_small:](#)
## [play_sound_if_cam_switched_to_lakitu_or_mario](#play_sound_if_cam_switched_to_lakitu_or_mario) ### Lua Example `play_sound_if_cam_switched_to_lakitu_or_mario()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_if_cam_switched_to_lakitu_or_mario(void);` [:arrow_up_small:](#)
## [play_sound_rbutton_changed](#play_sound_rbutton_changed) ### Lua Example `play_sound_rbutton_changed()` ### Parameters - None ### Returns - None ### C Prototype `void play_sound_rbutton_changed(void);` [:arrow_up_small:](#)
## [radial_camera_input](#radial_camera_input) ### Lua Example `local integerValue = radial_camera_input(c, unused)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | unused | `number` | ### Returns - `integer` ### C Prototype `s32 radial_camera_input(struct Camera *c, UNUSED f32 unused);` [:arrow_up_small:](#)
## [random_vec3s](#random_vec3s) ### Lua Example `random_vec3s(dst, xRange, yRange, zRange)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3s](structs.md#Vec3s) | | xRange | `integer` | | yRange | `integer` | | zRange | `integer` | ### Returns - None ### C Prototype `void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange);` [:arrow_up_small:](#)
## [reset_camera](#reset_camera) ### Lua Example `reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void reset_camera(struct Camera *c);` [:arrow_up_small:](#)
## [resolve_geometry_collisions](#resolve_geometry_collisions) ### Lua Example `resolve_geometry_collisions(pos, lastGood)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | lastGood | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f lastGood);` [:arrow_up_small:](#)
## [rotate_camera_around_walls](#rotate_camera_around_walls) ### Lua Example `local integerValue = rotate_camera_around_walls(c, cPos, avoidYaw, yawRange)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cPos | [Vec3f](structs.md#Vec3f) | | avoidYaw | `Pointer` <`integer`> | | yawRange | `integer` | ### Returns - `integer` ### C Prototype `s32 rotate_camera_around_walls(struct Camera *c, Vec3f cPos, s16 *avoidYaw, s16 yawRange);` [:arrow_up_small:](#)
## [rotate_in_xz](#rotate_in_xz) ### Lua Example `rotate_in_xz(dst, src, yaw)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | yaw | `integer` | ### Returns - None ### C Prototype `void rotate_in_xz(Vec3f dst, Vec3f src, s16 yaw);` [:arrow_up_small:](#)
## [rotate_in_yz](#rotate_in_yz) ### Lua Example `rotate_in_yz(dst, src, pitch)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | | pitch | `integer` | ### Returns - None ### C Prototype `void rotate_in_yz(Vec3f dst, Vec3f src, s16 pitch);` [:arrow_up_small:](#)
## [scale_along_line](#scale_along_line) ### Lua Example `scale_along_line(dest, from, to, scale)` ### Parameters | Field | Type | | ----- | ---- | | dest | [Vec3f](structs.md#Vec3f) | | from | [Vec3f](structs.md#Vec3f) | | to | [Vec3f](structs.md#Vec3f) | | scale | `number` | ### Returns - None ### C Prototype `void scale_along_line(Vec3f dest, Vec3f from, Vec3f to, f32 scale);` [:arrow_up_small:](#)
## [select_mario_cam_mode](#select_mario_cam_mode) ### Lua Example `select_mario_cam_mode()` ### Parameters - None ### Returns - None ### C Prototype `void select_mario_cam_mode(void);` [:arrow_up_small:](#)
## [set_cam_angle](#set_cam_angle) ### Lua Example `local integerValue = set_cam_angle(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - `integer` ### C Prototype `s32 set_cam_angle(s32 mode);` [:arrow_up_small:](#)
## [set_camera_mode](#set_camera_mode) ### Lua Example `set_camera_mode(c, mode, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | mode | `integer` | | frames | `integer` | ### Returns - None ### C Prototype `void set_camera_mode(struct Camera *c, s16 mode, s16 frames);` [:arrow_up_small:](#)
## [set_camera_mode_fixed](#set_camera_mode_fixed) ### Lua Example `local integerValue = set_camera_mode_fixed(c, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - `integer` ### C Prototype `s32 set_camera_mode_fixed(struct Camera* c, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [set_camera_pitch_shake](#set_camera_pitch_shake) ### Lua Example `set_camera_pitch_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_pitch_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_roll_shake](#set_camera_roll_shake) ### Lua Example `set_camera_roll_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_roll_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_camera_shake_from_hit](#set_camera_shake_from_hit) ### Lua Example `set_camera_shake_from_hit(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_camera_shake_from_hit(s16 shake);` [:arrow_up_small:](#)
## [set_camera_shake_from_point](#set_camera_shake_from_point) ### Lua Example `set_camera_shake_from_point(shake, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_camera_shake_from_point(s16 shake, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_camera_yaw_shake](#set_camera_yaw_shake) ### Lua Example `set_camera_yaw_shake(mag, decay, inc)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | ### Returns - None ### C Prototype `void set_camera_yaw_shake(s16 mag, s16 decay, s16 inc);` [:arrow_up_small:](#)
## [set_environmental_camera_shake](#set_environmental_camera_shake) ### Lua Example `set_environmental_camera_shake(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void set_environmental_camera_shake(s16 shake);` [:arrow_up_small:](#)
## [set_fixed_cam_axis_sa_lobby](#set_fixed_cam_axis_sa_lobby) ### Lua Example `set_fixed_cam_axis_sa_lobby(preset)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | ### Returns - None ### C Prototype `void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset);` [:arrow_up_small:](#)
## [set_fov_function](#set_fov_function) ### Lua Example `set_fov_function(func)` ### Parameters | Field | Type | | ----- | ---- | | func | `integer` | ### Returns - None ### C Prototype `void set_fov_function(u8 func);` [:arrow_up_small:](#)
## [set_fov_shake](#set_fov_shake) ### Lua Example `set_fov_shake(amplitude, decay, shakeSpeed)` ### Parameters | Field | Type | | ----- | ---- | | amplitude | `integer` | | decay | `integer` | | shakeSpeed | `integer` | ### Returns - None ### C Prototype `void set_fov_shake(s16 amplitude, s16 decay, s16 shakeSpeed);` [:arrow_up_small:](#)
## [set_fov_shake_from_point_preset](#set_fov_shake_from_point_preset) ### Lua Example `set_fov_shake_from_point_preset(preset, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | preset | `integer` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_fov_shake_from_point_preset(u8 preset, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [set_handheld_shake](#set_handheld_shake) ### Lua Example `set_handheld_shake(mode)` ### Parameters | Field | Type | | ----- | ---- | | mode | `integer` | ### Returns - None ### C Prototype `void set_handheld_shake(u8 mode);` [:arrow_up_small:](#)
## [set_or_approach_f32_asymptotic](#set_or_approach_f32_asymptotic) ### Lua Example `local integerValue = set_or_approach_f32_asymptotic(dst, goal, scale)` ### Parameters | Field | Type | | ----- | ---- | | dst | `Pointer` <`number`> | | goal | `number` | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_f32_asymptotic(f32 *dst, f32 goal, f32 scale);` [:arrow_up_small:](#)
## [set_or_approach_s16_symmetric](#set_or_approach_s16_symmetric) ### Lua Example `local integerValue = set_or_approach_s16_symmetric(current, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | current | `Pointer` <`integer`> | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 set_or_approach_s16_symmetric(s16 *current, s16 target, s16 increment);` [:arrow_up_small:](#)
## [set_or_approach_vec3f_asymptotic](#set_or_approach_vec3f_asymptotic) ### Lua Example `set_or_approach_vec3f_asymptotic(dst, goal, xMul, yMul, zMul)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | goal | [Vec3f](structs.md#Vec3f) | | xMul | `number` | | yMul | `number` | | zMul | `number` | ### Returns - None ### C Prototype `void set_or_approach_vec3f_asymptotic(Vec3f dst, Vec3f goal, f32 xMul, f32 yMul, f32 zMul);` [:arrow_up_small:](#)
## [set_pitch_shake_from_point](#set_pitch_shake_from_point) ### Lua Example `set_pitch_shake_from_point(mag, decay, inc, maxDist, posX, posY, posZ)` ### Parameters | Field | Type | | ----- | ---- | | mag | `integer` | | decay | `integer` | | inc | `integer` | | maxDist | `number` | | posX | `number` | | posY | `number` | | posZ | `number` | ### Returns - None ### C Prototype `void set_pitch_shake_from_point(s16 mag, s16 decay, s16 inc, f32 maxDist, f32 posX, f32 posY, f32 posZ);` [:arrow_up_small:](#)
## [shake_camera_handheld](#shake_camera_handheld) ### Lua Example `shake_camera_handheld(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_handheld(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_pitch](#shake_camera_pitch) ### Lua Example `shake_camera_pitch(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_pitch(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [shake_camera_roll](#shake_camera_roll) ### Lua Example `shake_camera_roll(roll)` ### Parameters | Field | Type | | ----- | ---- | | roll | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void shake_camera_roll(s16 *roll);` [:arrow_up_small:](#)
## [shake_camera_yaw](#shake_camera_yaw) ### Lua Example `shake_camera_yaw(pos, focus)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | focus | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void shake_camera_yaw(Vec3f pos, Vec3f focus);` [:arrow_up_small:](#)
## [soft_reset_camera](#soft_reset_camera) ### Lua Example `soft_reset_camera(c)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | ### Returns - None ### C Prototype `void soft_reset_camera(struct Camera* c);` [:arrow_up_small:](#)
## [start_cutscene](#start_cutscene) ### Lua Example `start_cutscene(c, cutscene)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | cutscene | `integer` | ### Returns - None ### C Prototype `void start_cutscene(struct Camera *c, u8 cutscene);` [:arrow_up_small:](#)
## [start_object_cutscene_without_focus](#start_object_cutscene_without_focus) ### Lua Example `local integerValue = start_object_cutscene_without_focus(cutscene)` ### Parameters | Field | Type | | ----- | ---- | | cutscene | `integer` | ### Returns - `integer` ### C Prototype `u8 start_object_cutscene_without_focus(u8 cutscene);` [:arrow_up_small:](#)
## [transition_next_state](#transition_next_state) ### Lua Example `transition_next_state(c, frames)` ### Parameters | Field | Type | | ----- | ---- | | c | [Camera](structs.md#Camera) | | frames | `integer` | ### Returns - None ### C Prototype `void transition_next_state(UNUSED struct Camera *c, s16 frames);` [:arrow_up_small:](#)
## [trigger_cutscene_dialog](#trigger_cutscene_dialog) ### Lua Example `local integerValue = trigger_cutscene_dialog(trigger)` ### Parameters | Field | Type | | ----- | ---- | | trigger | `integer` | ### Returns - `integer` ### C Prototype `s32 trigger_cutscene_dialog(s32 trigger);` [:arrow_up_small:](#)
## [vec3f_sub](#vec3f_sub) ### Lua Example `vec3f_sub(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Vec3f](structs.md#Vec3f) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_sub(Vec3f dst, Vec3f src);` [:arrow_up_small:](#)
## [vec3f_to_object_pos](#vec3f_to_object_pos) ### Lua Example `vec3f_to_object_pos(o, src)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | src | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void vec3f_to_object_pos(struct Object *o, Vec3f src);` [:arrow_up_small:](#)
## [warp_camera](#warp_camera) ### Lua Example `warp_camera(displacementX, displacementY, displacementZ)` ### Parameters | Field | Type | | ----- | ---- | | displacementX | `number` | | displacementY | `number` | | displacementZ | `number` | ### Returns - None ### C Prototype `void warp_camera(f32 displacementX, f32 displacementY, f32 displacementZ);` [:arrow_up_small:](#)
--- # functions from characters.h
## [get_character](#get_character) ### Lua Example `local CharacterValue = get_character(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns [Character](structs.md#Character) ### C Prototype `struct Character* get_character(struct MarioState* m);` [:arrow_up_small:](#)
## [get_character_anim_offset](#get_character_anim_offset) ### Lua Example `local numberValue = get_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `number` ### C Prototype `f32 get_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
## [play_character_sound](#play_character_sound) ### Lua Example `play_character_sound(m, characterSound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | ### Returns - None ### C Prototype `void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);` [:arrow_up_small:](#)
## [play_character_sound_if_no_flag](#play_character_sound_if_no_flag) ### Lua Example `play_character_sound_if_no_flag(m, characterSound, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | flags | `integer` | ### Returns - None ### C Prototype `void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);` [:arrow_up_small:](#)
## [play_character_sound_offset](#play_character_sound_offset) ### Lua Example `play_character_sound_offset(m, characterSound, offset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | characterSound | [enum CharacterSound](constants.md#enum-CharacterSound) | | offset | `integer` | ### Returns - None ### C Prototype `void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);` [:arrow_up_small:](#)
## [update_character_anim_offset](#update_character_anim_offset) ### Lua Example `update_character_anim_offset(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_character_anim_offset(struct MarioState* m);` [:arrow_up_small:](#)
--- # functions from djui_chat_message.h
## [djui_chat_message_create](#djui_chat_message_create) ### Lua Example `djui_chat_message_create(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - None ### C Prototype `void djui_chat_message_create(const char* message);` [:arrow_up_small:](#)
--- # functions from djui_hud_utils.h
## [djui_hud_get_mouse_x](#djui_hud_get_mouse_x) ### Lua Example `local numberValue = djui_hud_get_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_mouse_y](#djui_hud_get_mouse_y) ### Lua Example `local numberValue = djui_hud_get_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x) ### Lua Example `local numberValue = djui_hud_get_raw_mouse_x()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_x(void);` [:arrow_up_small:](#)
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y) ### Lua Example `local numberValue = djui_hud_get_raw_mouse_y()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 djui_hud_get_raw_mouse_y(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_height](#djui_hud_get_screen_height) ### Lua Example `local integerValue = djui_hud_get_screen_height()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_height(void);` [:arrow_up_small:](#)
## [djui_hud_get_screen_width](#djui_hud_get_screen_width) ### Lua Example `local integerValue = djui_hud_get_screen_width()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 djui_hud_get_screen_width(void);` [:arrow_up_small:](#)
## [djui_hud_measure_text](#djui_hud_measure_text) ### Lua Example `local numberValue = djui_hud_measure_text(message)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | ### Returns - `number` ### C Prototype `f32 djui_hud_measure_text(const char* message);` [:arrow_up_small:](#)
## [djui_hud_print_text](#djui_hud_print_text) ### Lua Example `djui_hud_print_text(message, x, y, scale)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | x | `number` | | y | `number` | | scale | `number` | ### Returns - None ### C Prototype `void djui_hud_print_text(const char* message, float x, float y, float scale);` [:arrow_up_small:](#)
## [djui_hud_render_rect](#djui_hud_render_rect) ### Lua Example `djui_hud_render_rect(x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated) ### Lua Example `djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)` ### Parameters | Field | Type | | ----- | ---- | | prevX | `number` | | prevY | `number` | | prevWidth | `number` | | prevHeight | `number` | | x | `number` | | y | `number` | | width | `number` | | height | `number` | ### Returns - None ### C Prototype `void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);` [:arrow_up_small:](#)
## [djui_hud_set_color](#djui_hud_set_color) ### Lua Example `djui_hud_set_color(r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void djui_hud_set_color(u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
## [djui_hud_set_font](#djui_hud_set_font) ### Lua Example `djui_hud_set_font(fontType)` ### Parameters | Field | Type | | ----- | ---- | | fontType | [enum DjuiFontType](constants.md#enum-DjuiFontType) | ### Returns - None ### C Prototype `void djui_hud_set_font(enum DjuiFontType fontType);` [:arrow_up_small:](#)
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked) ### Lua Example `djui_hud_set_mouse_locked(locked)` ### Parameters | Field | Type | | ----- | ---- | | locked | `boolean` | ### Returns - None ### C Prototype `void djui_hud_set_mouse_locked(bool locked);` [:arrow_up_small:](#)
## [djui_hud_set_resolution](#djui_hud_set_resolution) ### Lua Example `djui_hud_set_resolution(resolutionType)` ### Parameters | Field | Type | | ----- | ---- | | resolutionType | [enum HudUtilsResolution](constants.md#enum-HudUtilsResolution) | ### Returns - None ### C Prototype `void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);` [:arrow_up_small:](#)
## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos) ### Lua Example `djui_hud_world_pos_to_screen_pos(pos, out)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | out | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);` [:arrow_up_small:](#)
--- # functions from djui_popup.h
## [djui_popup_create](#djui_popup_create) ### Lua Example `djui_popup_create(message, lines)` ### Parameters | Field | Type | | ----- | ---- | | message | `string` | | lines | `integer` | ### Returns - None ### C Prototype `void djui_popup_create(const char* message, int lines);` [:arrow_up_small:](#)
--- # functions from external.h
## [fade_volume_scale](#fade_volume_scale) ### Lua Example `fade_volume_scale(player, targetScale, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | targetScale | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void fade_volume_scale(u8 player, u8 targetScale, u16 fadeDuration);` [:arrow_up_small:](#)
## [fadeout_background_music](#fadeout_background_music) ### Lua Example `fadeout_background_music(arg0, fadeOut)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | fadeOut | `integer` | ### Returns - None ### C Prototype `void fadeout_background_music(u16 arg0, u16 fadeOut);` [:arrow_up_small:](#)
## [get_current_background_music](#get_current_background_music) ### Lua Example `local integerValue = get_current_background_music()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 get_current_background_music(void);` [:arrow_up_small:](#)
## [get_current_background_music_max_target_volume](#get_current_background_music_max_target_volume) ### Lua Example `local integerValue = get_current_background_music_max_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_max_target_volume(void);` [:arrow_up_small:](#)
## [get_current_background_music_target_volume](#get_current_background_music_target_volume) ### Lua Example `local integerValue = get_current_background_music_target_volume()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 get_current_background_music_target_volume(void);` [:arrow_up_small:](#)
## [is_current_background_music_volume_lowered](#is_current_background_music_volume_lowered) ### Lua Example `local integerValue = is_current_background_music_volume_lowered()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 is_current_background_music_volume_lowered(void);` [:arrow_up_small:](#)
## [play_course_clear](#play_course_clear) ### Lua Example `play_course_clear()` ### Parameters - None ### Returns - None ### C Prototype `void play_course_clear(void);` [:arrow_up_small:](#)
## [play_dialog_sound](#play_dialog_sound) ### Lua Example `play_dialog_sound(dialogID)` ### Parameters | Field | Type | | ----- | ---- | | dialogID | `integer` | ### Returns - None ### C Prototype `void play_dialog_sound(u8 dialogID);` [:arrow_up_small:](#)
## [play_music](#play_music) ### Lua Example `play_music(player, seqArgs, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | seqArgs | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_music(u8 player, u16 seqArgs, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_peachs_jingle](#play_peachs_jingle) ### Lua Example `play_peachs_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_peachs_jingle(void);` [:arrow_up_small:](#)
## [play_power_star_jingle](#play_power_star_jingle) ### Lua Example `play_power_star_jingle(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void play_power_star_jingle(u8 arg0);` [:arrow_up_small:](#)
## [play_puzzle_jingle](#play_puzzle_jingle) ### Lua Example `play_puzzle_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_puzzle_jingle(void);` [:arrow_up_small:](#)
## [play_race_fanfare](#play_race_fanfare) ### Lua Example `play_race_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_race_fanfare(void);` [:arrow_up_small:](#)
## [play_secondary_music](#play_secondary_music) ### Lua Example `play_secondary_music(seqId, bgMusicVolume, volume, fadeTimer)` ### Parameters | Field | Type | | ----- | ---- | | seqId | `integer` | | bgMusicVolume | `integer` | | volume | `integer` | | fadeTimer | `integer` | ### Returns - None ### C Prototype `void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer);` [:arrow_up_small:](#)
## [play_sound](#play_sound) ### Lua Example `play_sound(soundBits, pos)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void play_sound(s32 soundBits, f32 *pos);` [:arrow_up_small:](#)
## [play_sound_with_freq_scale](#play_sound_with_freq_scale) ### Lua Example `play_sound_with_freq_scale(soundBits, pos, freqScale)` ### Parameters | Field | Type | | ----- | ---- | | soundBits | `integer` | | pos | [Vec3f](structs.md#Vec3f) | | freqScale | `number` | ### Returns - None ### C Prototype `void play_sound_with_freq_scale(s32 soundBits, f32* pos, f32 freqScale);` [:arrow_up_small:](#)
## [play_star_fanfare](#play_star_fanfare) ### Lua Example `play_star_fanfare()` ### Parameters - None ### Returns - None ### C Prototype `void play_star_fanfare(void);` [:arrow_up_small:](#)
## [play_toads_jingle](#play_toads_jingle) ### Lua Example `play_toads_jingle()` ### Parameters - None ### Returns - None ### C Prototype `void play_toads_jingle(void);` [:arrow_up_small:](#)
## [seq_player_fade_out](#seq_player_fade_out) ### Lua Example `seq_player_fade_out(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_fade_out(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
## [seq_player_lower_volume](#seq_player_lower_volume) ### Lua Example `seq_player_lower_volume(player, fadeDuration, percentage)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | | percentage | `integer` | ### Returns - None ### C Prototype `void seq_player_lower_volume(u8 player, u16 fadeDuration, u8 percentage);` [:arrow_up_small:](#)
## [seq_player_unlower_volume](#seq_player_unlower_volume) ### Lua Example `seq_player_unlower_volume(player, fadeDuration)` ### Parameters | Field | Type | | ----- | ---- | | player | `integer` | | fadeDuration | `integer` | ### Returns - None ### C Prototype `void seq_player_unlower_volume(u8 player, u16 fadeDuration);` [:arrow_up_small:](#)
--- # functions from interaction.h
## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head) ### Lua Example `local integerValue = does_mario_have_normal_cap_on_head(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 does_mario_have_normal_cap_on_head(struct MarioState *m);` [:arrow_up_small:](#)
## [get_door_save_file_flag](#get_door_save_file_flag) ### Lua Example `local integerValue = get_door_save_file_flag(door)` ### Parameters | Field | Type | | ----- | ---- | | door | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 get_door_save_file_flag(struct Object *door);` [:arrow_up_small:](#)
## [interact_damage](#interact_damage) ### Lua Example `local integerValue = interact_damage(m, interactType, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 interact_damage(struct MarioState *m, UNUSED u32 interactType, struct Object *o);` [:arrow_up_small:](#)
## [mario_blow_off_cap](#mario_blow_off_cap) ### Lua Example `mario_blow_off_cap(m, capSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | capSpeed | `number` | ### Returns - None ### C Prototype `void mario_blow_off_cap(struct MarioState *m, f32 capSpeed);` [:arrow_up_small:](#)
## [mario_check_object_grab](#mario_check_object_grab) ### Lua Example `local integerValue = mario_check_object_grab(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_check_object_grab(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_drop_held_object](#mario_drop_held_object) ### Lua Example `mario_drop_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_drop_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_collided_object](#mario_get_collided_object) ### Lua Example `local ObjectValue = mario_get_collided_object(m, interactType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | interactType | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *mario_get_collided_object(struct MarioState *m, u32 interactType);` [:arrow_up_small:](#)
## [mario_grab_used_object](#mario_grab_used_object) ### Lua Example `mario_grab_used_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_grab_used_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_lose_cap_to_enemy](#mario_lose_cap_to_enemy) ### Lua Example `local integerValue = mario_lose_cap_to_enemy(m, arg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg);` [:arrow_up_small:](#)
## [mario_obj_angle_to_object](#mario_obj_angle_to_object) ### Lua Example `local integerValue = mario_obj_angle_to_object(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 mario_obj_angle_to_object(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
## [mario_retrieve_cap](#mario_retrieve_cap) ### Lua Example `mario_retrieve_cap(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_retrieve_cap(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_stop_riding_and_holding](#mario_stop_riding_and_holding) ### Lua Example `mario_stop_riding_and_holding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_and_holding(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_stop_riding_object](#mario_stop_riding_object) ### Lua Example `mario_stop_riding_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_stop_riding_object(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_throw_held_object](#mario_throw_held_object) ### Lua Example `mario_throw_held_object(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_throw_held_object(struct MarioState *m);` [:arrow_up_small:](#)
## [passes_pvp_interaction_checks](#passes_pvp_interaction_checks) ### Lua Example `local integerValue = passes_pvp_interaction_checks(attacker, victim)` ### Parameters | Field | Type | | ----- | ---- | | attacker | [MarioState](structs.md#MarioState) | | victim | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 passes_pvp_interaction_checks(struct MarioState* attacker, struct MarioState* victim);` [:arrow_up_small:](#)
## [take_damage_and_knock_back](#take_damage_and_knock_back) ### Lua Example `local integerValue = take_damage_and_knock_back(m, o)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u32 take_damage_and_knock_back(struct MarioState *m, struct Object *o);` [:arrow_up_small:](#)
--- # functions from level_info.h
## [get_level_name](#get_level_name) ### Lua Example `local stringValue = get_level_name(courseNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
## [get_level_name_ascii](#get_level_name_ascii) ### Lua Example `local stringValue = get_level_name_ascii(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_level_name_sm64](#get_level_name_sm64) ### Lua Example `local PointerValue = get_level_name_sm64(courseNum, levelNum, areaIndex, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name](#get_star_name) ### Lua Example `local stringValue = get_star_name(courseNum, starNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name(s16 courseNum, s16 starNum);` [:arrow_up_small:](#)
## [get_star_name_ascii](#get_star_name_ascii) ### Lua Example `local stringValue = get_star_name_ascii(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `string` ### C Prototype `const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
## [get_star_name_sm64](#get_star_name_sm64) ### Lua Example `local PointerValue = get_star_name_sm64(courseNum, starNum, charCase)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | starNum | `integer` | | charCase | `integer` | ### Returns - `Pointer` <`integer`> ### C Prototype `const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase);` [:arrow_up_small:](#)
--- # functions from mario.h
## [adjust_sound_for_speed](#adjust_sound_for_speed) ### Lua Example `adjust_sound_for_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void adjust_sound_for_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_action_exits](#check_common_action_exits) ### Lua Example `local integerValue = check_common_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_hold_action_exits](#check_common_hold_action_exits) ### Lua Example `local integerValue = check_common_hold_action_exits(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_action_exits(struct MarioState *m);` [:arrow_up_small:](#)
## [drop_and_set_mario_action](#drop_and_set_mario_action) ### Lua Example `local integerValue = drop_and_set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 drop_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [execute_mario_action](#execute_mario_action) ### Lua Example `local integerValue = execute_mario_action(o)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 execute_mario_action(UNUSED struct Object *o);` [:arrow_up_small:](#)
## [find_floor_height_relative_polar](#find_floor_height_relative_polar) ### Lua Example `local numberValue = find_floor_height_relative_polar(m, angleFromMario, distFromMario)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | angleFromMario | `integer` | | distFromMario | `number` | ### Returns - `number` ### C Prototype `f32 find_floor_height_relative_polar(struct MarioState *m, s16 angleFromMario, f32 distFromMario);` [:arrow_up_small:](#)
## [find_floor_slope](#find_floor_slope) ### Lua Example `local integerValue = find_floor_slope(m, yawOffset)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | yawOffset | `integer` | ### Returns - `integer` ### C Prototype `s16 find_floor_slope(struct MarioState *m, s16 yawOffset);` [:arrow_up_small:](#)
## [find_mario_anim_flags_and_translation](#find_mario_anim_flags_and_translation) ### Lua Example `local integerValue = find_mario_anim_flags_and_translation(o, yaw, translation)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | yaw | `integer` | | translation | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s16 find_mario_anim_flags_and_translation(struct Object *o, s32 yaw, Vec3s translation);` [:arrow_up_small:](#)
## [force_idle_state](#force_idle_state) ### Lua Example `local integerValue = force_idle_state(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 force_idle_state(struct MarioState* m);` [:arrow_up_small:](#)
## [hurt_and_set_mario_action](#hurt_and_set_mario_action) ### Lua Example `local integerValue = hurt_and_set_mario_action(m, action, actionArg, hurtCounter)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | | hurtCounter | `integer` | ### Returns - `integer` ### C Prototype `s32 hurt_and_set_mario_action(struct MarioState *m, u32 action, u32 actionArg, s16 hurtCounter);` [:arrow_up_small:](#)
## [init_single_mario](#init_single_mario) ### Lua Example `init_single_mario(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void init_single_mario(struct MarioState* m);` [:arrow_up_small:](#)
## [is_anim_at_end](#is_anim_at_end) ### Lua Example `local integerValue = is_anim_at_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_at_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_end](#is_anim_past_end) ### Lua Example `local integerValue = is_anim_past_end(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 is_anim_past_end(struct MarioState *m);` [:arrow_up_small:](#)
## [is_anim_past_frame](#is_anim_past_frame) ### Lua Example `local integerValue = is_anim_past_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - `integer` ### C Prototype `s32 is_anim_past_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [mario_can_bubble](#mario_can_bubble) ### Lua Example `local booleanValue = mario_can_bubble(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `boolean` ### C Prototype `bool mario_can_bubble(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_facing_downhill](#mario_facing_downhill) ### Lua Example `local integerValue = mario_facing_downhill(m, turnYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | turnYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_facing_downhill(struct MarioState *m, s32 turnYaw);` [:arrow_up_small:](#)
## [mario_floor_is_slippery](#mario_floor_is_slippery) ### Lua Example `local integerValue = mario_floor_is_slippery(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_floor_is_slippery(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_slope](#mario_floor_is_slope) ### Lua Example `local integerValue = mario_floor_is_slope(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_slope(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_floor_is_steep](#mario_floor_is_steep) ### Lua Example `local integerValue = mario_floor_is_steep(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_floor_is_steep(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_floor_class](#mario_get_floor_class) ### Lua Example `local integerValue = mario_get_floor_class(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_get_floor_class(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_get_terrain_sound_addend](#mario_get_terrain_sound_addend) ### Lua Example `local integerValue = mario_get_terrain_sound_addend(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_get_terrain_sound_addend(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_set_bubbled](#mario_set_bubbled) ### Lua Example `mario_set_bubbled(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void mario_set_bubbled(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_set_forward_vel](#mario_set_forward_vel) ### Lua Example `mario_set_forward_vel(m, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | speed | `number` | ### Returns - None ### C Prototype `void mario_set_forward_vel(struct MarioState *m, f32 speed);` [:arrow_up_small:](#)
## [play_mario_action_sound](#play_mario_action_sound) ### Lua Example `play_mario_action_sound(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_mario_action_sound(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound](#play_mario_heavy_landing_sound) ### Lua Example `play_mario_heavy_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_heavy_landing_sound_once](#play_mario_heavy_landing_sound_once) ### Lua Example `play_mario_heavy_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_heavy_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_jump_sound](#play_mario_jump_sound) ### Lua Example `play_mario_jump_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_mario_jump_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_mario_landing_sound](#play_mario_landing_sound) ### Lua Example `play_mario_landing_sound(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_landing_sound_once](#play_mario_landing_sound_once) ### Lua Example `play_mario_landing_sound_once(m, soundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_landing_sound_once(struct MarioState *m, u32 soundBits);` [:arrow_up_small:](#)
## [play_mario_sound](#play_mario_sound) ### Lua Example `play_mario_sound(m, primarySoundBits, scondarySoundBits)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | primarySoundBits | `integer` | | scondarySoundBits | `integer` | ### Returns - None ### C Prototype `void play_mario_sound(struct MarioState *m, s32 primarySoundBits, s32 scondarySoundBits);` [:arrow_up_small:](#)
## [play_sound_and_spawn_particles](#play_sound_and_spawn_particles) ### Lua Example `play_sound_and_spawn_particles(m, soundBits, waveParticleType)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | waveParticleType | `integer` | ### Returns - None ### C Prototype `void play_sound_and_spawn_particles(struct MarioState *m, u32 soundBits, u32 waveParticleType);` [:arrow_up_small:](#)
## [play_sound_if_no_flag](#play_sound_if_no_flag) ### Lua Example `play_sound_if_no_flag(m, soundBits, flags)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | soundBits | `integer` | | flags | `integer` | ### Returns - None ### C Prototype `void play_sound_if_no_flag(struct MarioState *m, u32 soundBits, u32 flags);` [:arrow_up_small:](#)
## [resolve_and_return_wall_collisions](#resolve_and_return_wall_collisions) ### Lua Example `local SurfaceValue = resolve_and_return_wall_collisions(pos, offset, radius)` ### Parameters | Field | Type | | ----- | ---- | | pos | [Vec3f](structs.md#Vec3f) | | offset | `number` | | radius | `number` | ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *resolve_and_return_wall_collisions(Vec3f pos, f32 offset, f32 radius);` [:arrow_up_small:](#)
## [return_mario_anim_y_translation](#return_mario_anim_y_translation) ### Lua Example `local integerValue = return_mario_anim_y_translation(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 return_mario_anim_y_translation(struct MarioState *m);` [:arrow_up_small:](#)
## [set_anim_to_frame](#set_anim_to_frame) ### Lua Example `set_anim_to_frame(m, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animFrame | `integer` | ### Returns - None ### C Prototype `void set_anim_to_frame(struct MarioState *m, s16 animFrame);` [:arrow_up_small:](#)
## [set_jump_from_landing](#set_jump_from_landing) ### Lua Example `local integerValue = set_jump_from_landing(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_jump_from_landing(struct MarioState *m);` [:arrow_up_small:](#)
## [set_jumping_action](#set_jumping_action) ### Lua Example `local integerValue = set_jumping_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_jumping_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_action](#set_mario_action) ### Lua Example `local integerValue = set_mario_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [set_mario_anim_with_accel](#set_mario_anim_with_accel) ### Lua Example `local integerValue = set_mario_anim_with_accel(m, targetAnimID, accel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | | accel | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_anim_with_accel(struct MarioState *m, s32 targetAnimID, s32 accel);` [:arrow_up_small:](#)
## [set_mario_animation](#set_mario_animation) ### Lua Example `local integerValue = set_mario_animation(m, targetAnimID)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetAnimID | `integer` | ### Returns - `integer` ### C Prototype `s16 set_mario_animation(struct MarioState *m, s32 targetAnimID);` [:arrow_up_small:](#)
## [set_mario_y_vel_based_on_fspeed](#set_mario_y_vel_based_on_fspeed) ### Lua Example `set_mario_y_vel_based_on_fspeed(m, initialVelY, multiplier)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | initialVelY | `number` | | multiplier | `number` | ### Returns - None ### C Prototype `void set_mario_y_vel_based_on_fspeed(struct MarioState *m, f32 initialVelY, f32 multiplier);` [:arrow_up_small:](#)
## [set_steep_jump_action](#set_steep_jump_action) ### Lua Example `set_steep_jump_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_steep_jump_action(struct MarioState *m);` [:arrow_up_small:](#)
## [set_water_plunge_action](#set_water_plunge_action) ### Lua Example `local integerValue = set_water_plunge_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 set_water_plunge_action(struct MarioState *m);` [:arrow_up_small:](#)
## [transition_submerged_to_walking](#transition_submerged_to_walking) ### Lua Example `local integerValue = transition_submerged_to_walking(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 transition_submerged_to_walking(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_pos_for_anim](#update_mario_pos_for_anim) ### Lua Example `update_mario_pos_for_anim(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_pos_for_anim(struct MarioState *m);` [:arrow_up_small:](#)
## [update_mario_sound_and_camera](#update_mario_sound_and_camera) ### Lua Example `update_mario_sound_and_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_mario_sound_and_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_airborne.c
## [check_common_airborne_cancels](#check_common_airborne_cancels) ### Lua Example `local integerValue = check_common_airborne_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_airborne_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_fall_damage](#check_fall_damage) ### Lua Example `local integerValue = check_fall_damage(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_fall_damage_or_get_stuck](#check_fall_damage_or_get_stuck) ### Lua Example `local integerValue = check_fall_damage_or_get_stuck(m, hardFallAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | hardFallAction | `integer` | ### Returns - `integer` ### C Prototype `s32 check_fall_damage_or_get_stuck(struct MarioState *m, u32 hardFallAction);` [:arrow_up_small:](#)
## [check_horizontal_wind](#check_horizontal_wind) ### Lua Example `local integerValue = check_horizontal_wind(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_horizontal_wind(struct MarioState *m);` [:arrow_up_small:](#)
## [check_kick_or_dive_in_air](#check_kick_or_dive_in_air) ### Lua Example `local integerValue = check_kick_or_dive_in_air(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_kick_or_dive_in_air(struct MarioState *m);` [:arrow_up_small:](#)
## [check_wall_kick](#check_wall_kick) ### Lua Example `local integerValue = check_wall_kick(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_wall_kick(struct MarioState *m);` [:arrow_up_small:](#)
## [common_air_action_step](#common_air_action_step) ### Lua Example `local integerValue = common_air_action_step(m, landAction, animation, stepArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | animation | `integer` | | stepArg | `integer` | ### Returns - `integer` ### C Prototype `u32 common_air_action_step(struct MarioState *m, u32 landAction, s32 animation, u32 stepArg);` [:arrow_up_small:](#)
## [common_air_knockback_step](#common_air_knockback_step) ### Lua Example `local integerValue = common_air_knockback_step(m, landAction, hardFallAction, animation, speed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | landAction | `integer` | | hardFallAction | `integer` | | animation | `integer` | | speed | `number` | ### Returns - `integer` ### C Prototype `u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFallAction, s32 animation, f32 speed);` [:arrow_up_small:](#)
## [lava_boost_on_wall](#lava_boost_on_wall) ### Lua Example `local integerValue = lava_boost_on_wall(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 lava_boost_on_wall(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_airborne_action](#mario_execute_airborne_action) ### Lua Example `local integerValue = mario_execute_airborne_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_airborne_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_far_fall_sound](#play_far_fall_sound) ### Lua Example `play_far_fall_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_far_fall_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [play_flip_sounds](#play_flip_sounds) ### Lua Example `play_flip_sounds(m, frame1, frame2, frame3)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | | frame3 | `integer` | ### Returns - None ### C Prototype `void play_flip_sounds(struct MarioState *m, s16 frame1, s16 frame2, s16 frame3);` [:arrow_up_small:](#)
## [play_knockback_sound](#play_knockback_sound) ### Lua Example `play_knockback_sound(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void play_knockback_sound(struct MarioState *m);` [:arrow_up_small:](#)
## [should_get_stuck_in_ground](#should_get_stuck_in_ground) ### Lua Example `local integerValue = should_get_stuck_in_ground(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_get_stuck_in_ground(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_with_turn](#update_air_with_turn) ### Lua Example `update_air_with_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_with_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_air_without_turn](#update_air_without_turn) ### Lua Example `update_air_without_turn(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_air_without_turn(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying](#update_flying) ### Lua Example `update_flying(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_pitch](#update_flying_pitch) ### Lua Example `update_flying_pitch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_pitch(struct MarioState *m);` [:arrow_up_small:](#)
## [update_flying_yaw](#update_flying_yaw) ### Lua Example `update_flying_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_flying_yaw(struct MarioState *m);` [:arrow_up_small:](#)
## [update_lava_boost_or_twirling](#update_lava_boost_or_twirling) ### Lua Example `update_lava_boost_or_twirling(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_lava_boost_or_twirling(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_automatic.c
## [add_tree_leaf_particles](#add_tree_leaf_particles) ### Lua Example `add_tree_leaf_particles(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void add_tree_leaf_particles(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_automatic_cancels](#check_common_automatic_cancels) ### Lua Example `local integerValue = check_common_automatic_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_automatic_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [climb_up_ledge](#climb_up_ledge) ### Lua Example `climb_up_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void climb_up_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [let_go_of_ledge](#let_go_of_ledge) ### Lua Example `local integerValue = let_go_of_ledge(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 let_go_of_ledge(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_automatic_action](#mario_execute_automatic_action) ### Lua Example `local integerValue = mario_execute_automatic_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_automatic_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_hanging_step](#perform_hanging_step) ### Lua Example `local integerValue = perform_hanging_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `s32 perform_hanging_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [play_climbing_sounds](#play_climbing_sounds) ### Lua Example `play_climbing_sounds(m, b)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | b | `integer` | ### Returns - None ### C Prototype `void play_climbing_sounds(struct MarioState *m, s32 b);` [:arrow_up_small:](#)
## [set_pole_position](#set_pole_position) ### Lua Example `local integerValue = set_pole_position(m, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | offsetY | `number` | ### Returns - `integer` ### C Prototype `s32 set_pole_position(struct MarioState *m, f32 offsetY);` [:arrow_up_small:](#)
## [update_hang_moving](#update_hang_moving) ### Lua Example `local integerValue = update_hang_moving(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_hang_moving(struct MarioState *m);` [:arrow_up_small:](#)
## [update_hang_stationary](#update_hang_stationary) ### Lua Example `update_hang_stationary(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_hang_stationary(struct MarioState *m);` [:arrow_up_small:](#)
## [update_ledge_climb](#update_ledge_climb) ### Lua Example `update_ledge_climb(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void update_ledge_climb(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [update_ledge_climb_camera](#update_ledge_climb_camera) ### Lua Example `update_ledge_climb_camera(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_ledge_climb_camera(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_cutscene.c
## [bhv_end_peach_loop](#bhv_end_peach_loop) ### Lua Example `bhv_end_peach_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_peach_loop(void);` [:arrow_up_small:](#)
## [bhv_end_toad_loop](#bhv_end_toad_loop) ### Lua Example `bhv_end_toad_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_end_toad_loop(void);` [:arrow_up_small:](#)
## [common_death_handler](#common_death_handler) ### Lua Example `local integerValue = common_death_handler(m, animation, frameToDeathWarp)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | frameToDeathWarp | `integer` | ### Returns - `integer` ### C Prototype `s32 common_death_handler(struct MarioState *m, s32 animation, s32 frameToDeathWarp);` [:arrow_up_small:](#)
## [cutscene_put_cap_on](#cutscene_put_cap_on) ### Lua Example `cutscene_put_cap_on(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_put_cap_on(struct MarioState *m);` [:arrow_up_small:](#)
## [cutscene_take_cap_off](#cutscene_take_cap_off) ### Lua Example `cutscene_take_cap_off(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cutscene_take_cap_off(struct MarioState *m);` [:arrow_up_small:](#)
## [general_star_dance_handler](#general_star_dance_handler) ### Lua Example `general_star_dance_handler(m, isInWater)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | isInWater | `integer` | ### Returns - None ### C Prototype `void general_star_dance_handler(struct MarioState *m, s32 isInWater);` [:arrow_up_small:](#)
## [generate_yellow_sparkles](#generate_yellow_sparkles) ### Lua Example `generate_yellow_sparkles(x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | | y | `integer` | | z | `integer` | | radius | `number` | ### Returns - None ### C Prototype `void generate_yellow_sparkles(s16 x, s16 y, s16 z, f32 radius);` [:arrow_up_small:](#)
## [get_star_collection_dialog](#get_star_collection_dialog) ### Lua Example `local integerValue = get_star_collection_dialog(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 get_star_collection_dialog(struct MarioState *m);` [:arrow_up_small:](#)
## [handle_save_menu](#handle_save_menu) ### Lua Example `handle_save_menu(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void handle_save_menu(struct MarioState *m);` [:arrow_up_small:](#)
## [launch_mario_until_land](#launch_mario_until_land) ### Lua Example `local integerValue = launch_mario_until_land(m, endAction, animation, forwardVel)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | animation | `integer` | | forwardVel | `number` | ### Returns - `integer` ### C Prototype `s32 launch_mario_until_land(struct MarioState *m, s32 endAction, s32 animation, f32 forwardVel);` [:arrow_up_small:](#)
## [mario_execute_cutscene_action](#mario_execute_cutscene_action) ### Lua Example `local integerValue = mario_execute_cutscene_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_cutscene_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_ready_to_speak](#mario_ready_to_speak) ### Lua Example `local integerValue = mario_ready_to_speak(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_ready_to_speak(struct MarioState* m);` [:arrow_up_small:](#)
## [print_displaying_credits_entry](#print_displaying_credits_entry) ### Lua Example `print_displaying_credits_entry()` ### Parameters - None ### Returns - None ### C Prototype `void print_displaying_credits_entry(void);` [:arrow_up_small:](#)
## [should_start_or_continue_dialog](#should_start_or_continue_dialog) ### Lua Example `local integerValue = should_start_or_continue_dialog(m, object)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | object | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 should_start_or_continue_dialog(struct MarioState* m, struct Object* object);` [:arrow_up_small:](#)
## [stuck_in_ground_handler](#stuck_in_ground_handler) ### Lua Example `stuck_in_ground_handler(m, animation, unstuckFrame, target2, target3, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | unstuckFrame | `integer` | | target2 | `integer` | | target3 | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void stuck_in_ground_handler(struct MarioState *m, s32 animation, s32 unstuckFrame, s32 target2, s32 target3, s32 endAction);` [:arrow_up_small:](#)
--- # functions from mario_actions_moving.c
## [align_with_floor](#align_with_floor) ### Lua Example `align_with_floor(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void align_with_floor(struct MarioState *m);` [:arrow_up_small:](#)
## [analog_stick_held_back](#analog_stick_held_back) ### Lua Example `local integerValue = analog_stick_held_back(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 analog_stick_held_back(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_heavy_walk](#anim_and_audio_for_heavy_walk) ### Lua Example `anim_and_audio_for_heavy_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_heavy_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_hold_walk](#anim_and_audio_for_hold_walk) ### Lua Example `anim_and_audio_for_hold_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_hold_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [anim_and_audio_for_walk](#anim_and_audio_for_walk) ### Lua Example `anim_and_audio_for_walk(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void anim_and_audio_for_walk(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_landing_accel](#apply_landing_accel) ### Lua Example `local integerValue = apply_landing_accel(m, frictionFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frictionFactor | `number` | ### Returns - `integer` ### C Prototype `s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);` [:arrow_up_small:](#)
## [apply_slope_accel](#apply_slope_accel) ### Lua Example `apply_slope_accel(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void apply_slope_accel(struct MarioState *m);` [:arrow_up_small:](#)
## [apply_slope_decel](#apply_slope_decel) ### Lua Example `local integerValue = apply_slope_decel(m, decelCoef)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | decelCoef | `number` | ### Returns - `integer` ### C Prototype `s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);` [:arrow_up_small:](#)
## [begin_braking_action](#begin_braking_action) ### Lua Example `local integerValue = begin_braking_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 begin_braking_action(struct MarioState *m);` [:arrow_up_small:](#)
## [begin_walking_action](#begin_walking_action) ### Lua Example `local integerValue = begin_walking_action(m, forwardVel, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | forwardVel | `number` | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);` [:arrow_up_small:](#)
## [check_common_moving_cancels](#check_common_moving_cancels) ### Lua Example `local integerValue = check_common_moving_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_moving_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ground_dive_or_punch](#check_ground_dive_or_punch) ### Lua Example `local integerValue = check_ground_dive_or_punch(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_ground_dive_or_punch(struct MarioState *m);` [:arrow_up_small:](#)
## [check_ledge_climb_down](#check_ledge_climb_down) ### Lua Example `check_ledge_climb_down(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void check_ledge_climb_down(struct MarioState *m);` [:arrow_up_small:](#)
## [common_ground_knockback_action](#common_ground_knockback_action) ### Lua Example `local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | arg2 | `integer` | | arg3 | `integer` | | arg4 | `integer` | ### Returns - `integer` ### C Prototype `s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);` [:arrow_up_small:](#)
## [common_landing_action](#common_landing_action) ### Lua Example `local integerValue = common_landing_action(m, animation, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);` [:arrow_up_small:](#)
## [common_slide_action](#common_slide_action) ### Lua Example `common_slide_action(m, endAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | endAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - None ### C Prototype `void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [common_slide_action_with_jump](#common_slide_action_with_jump) ### Lua Example `local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | jumpAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [mario_execute_moving_action](#mario_execute_moving_action) ### Lua Example `local integerValue = mario_execute_moving_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_moving_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_step_sound](#play_step_sound) ### Lua Example `play_step_sound(m, frame1, frame2)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | frame1 | `integer` | | frame2 | `integer` | ### Returns - None ### C Prototype `void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);` [:arrow_up_small:](#)
## [push_or_sidle_wall](#push_or_sidle_wall) ### Lua Example `push_or_sidle_wall(m, startPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startPos | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);` [:arrow_up_small:](#)
## [quicksand_jump_land_action](#quicksand_jump_land_action) ### Lua Example `local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation1 | `integer` | | animation2 | `integer` | | endAction | `integer` | | airAction | `integer` | ### Returns - `integer` ### C Prototype `s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);` [:arrow_up_small:](#)
## [set_triple_jump_action](#set_triple_jump_action) ### Lua Example `local integerValue = set_triple_jump_action(m, action, actionArg)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | | actionArg | `integer` | ### Returns - `integer` ### C Prototype `s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);` [:arrow_up_small:](#)
## [should_begin_sliding](#should_begin_sliding) ### Lua Example `local integerValue = should_begin_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 should_begin_sliding(struct MarioState *m);` [:arrow_up_small:](#)
## [slide_bonk](#slide_bonk) ### Lua Example `slide_bonk(m, fastAction, slowAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | fastAction | `integer` | | slowAction | `integer` | ### Returns - None ### C Prototype `void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);` [:arrow_up_small:](#)
## [stomach_slide_action](#stomach_slide_action) ### Lua Example `local integerValue = stomach_slide_action(m, stopAction, airAction, animation)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopAction | `integer` | | airAction | `integer` | | animation | `integer` | ### Returns - `integer` ### C Prototype `s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);` [:arrow_up_small:](#)
## [tilt_body_butt_slide](#tilt_body_butt_slide) ### Lua Example `tilt_body_butt_slide(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void tilt_body_butt_slide(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_ground_shell](#tilt_body_ground_shell) ### Lua Example `tilt_body_ground_shell(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [tilt_body_running](#tilt_body_running) ### Lua Example `local integerValue = tilt_body_running(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s16 tilt_body_running(struct MarioState *m);` [:arrow_up_small:](#)
## [tilt_body_walking](#tilt_body_walking) ### Lua Example `tilt_body_walking(m, startYaw)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | startYaw | `integer` | ### Returns - None ### C Prototype `void tilt_body_walking(struct MarioState *m, s16 startYaw);` [:arrow_up_small:](#)
## [update_decelerating_speed](#update_decelerating_speed) ### Lua Example `local integerValue = update_decelerating_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 update_decelerating_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_shell_speed](#update_shell_speed) ### Lua Example `update_shell_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_shell_speed(struct MarioState *m);` [:arrow_up_small:](#)
## [update_sliding](#update_sliding) ### Lua Example `local integerValue = update_sliding(m, stopSpeed)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | stopSpeed | `number` | ### Returns - `integer` ### C Prototype `s32 update_sliding(struct MarioState *m, f32 stopSpeed);` [:arrow_up_small:](#)
## [update_sliding_angle](#update_sliding_angle) ### Lua Example `update_sliding_angle(m, accel, lossFactor)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | accel | `number` | | lossFactor | `number` | ### Returns - None ### C Prototype `void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);` [:arrow_up_small:](#)
## [update_walking_speed](#update_walking_speed) ### Lua Example `update_walking_speed(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void update_walking_speed(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_object.c
## [animated_stationary_ground_step](#animated_stationary_ground_step) ### Lua Example `animated_stationary_ground_step(m, animation, endAction)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animation | `integer` | | endAction | `integer` | ### Returns - None ### C Prototype `void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);` [:arrow_up_small:](#)
## [check_common_object_cancels](#check_common_object_cancels) ### Lua Example `local integerValue = check_common_object_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_object_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_object_action](#mario_execute_object_action) ### Lua Example `local integerValue = mario_execute_object_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_object_action(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_update_punch_sequence](#mario_update_punch_sequence) ### Lua Example `local integerValue = mario_update_punch_sequence(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_update_punch_sequence(struct MarioState *m);` [:arrow_up_small:](#)
--- # functions from mario_actions_stationary.c
## [check_common_hold_idle_cancels](#check_common_hold_idle_cancels) ### Lua Example `local integerValue = check_common_hold_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_hold_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_idle_cancels](#check_common_idle_cancels) ### Lua Example `local integerValue = check_common_idle_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_idle_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [check_common_landing_cancels](#check_common_landing_cancels) ### Lua Example `local integerValue = check_common_landing_cancels(m, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 check_common_landing_cancels(struct MarioState *m, u32 action);` [:arrow_up_small:](#)
## [check_common_stationary_cancels](#check_common_stationary_cancels) ### Lua Example `local integerValue = check_common_stationary_cancels(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 check_common_stationary_cancels(struct MarioState *m);` [:arrow_up_small:](#)
## [landing_step](#landing_step) ### Lua Example `local integerValue = landing_step(m, arg1, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | action | `integer` | ### Returns - `integer` ### C Prototype `s32 landing_step(struct MarioState *m, s32 arg1, u32 action);` [:arrow_up_small:](#)
## [mario_execute_stationary_action](#mario_execute_stationary_action) ### Lua Example `local integerValue = mario_execute_stationary_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_stationary_action(struct MarioState *m);` [:arrow_up_small:](#)
## [play_anim_sound](#play_anim_sound) ### Lua Example `play_anim_sound(m, actionState, animFrame, sound)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | actionState | `integer` | | animFrame | `integer` | | sound | `integer` | ### Returns - None ### C Prototype `void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);` [:arrow_up_small:](#)
## [stopping_step](#stopping_step) ### Lua Example `stopping_step(m, animID, action)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | animID | `integer` | | action | `integer` | ### Returns - None ### C Prototype `void stopping_step(struct MarioState *m, s32 animID, u32 action);` [:arrow_up_small:](#)
--- # functions from mario_actions_submerged.c
## [apply_water_current](#apply_water_current) ### Lua Example `apply_water_current(m, step)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | step | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void apply_water_current(struct MarioState *m, Vec3f step);` [:arrow_up_small:](#)
## [float_surface_gfx](#float_surface_gfx) ### Lua Example `float_surface_gfx(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void float_surface_gfx(struct MarioState *m);` [:arrow_up_small:](#)
## [mario_execute_submerged_action](#mario_execute_submerged_action) ### Lua Example `local integerValue = mario_execute_submerged_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_execute_submerged_action(struct MarioState *m);` [:arrow_up_small:](#)
## [perform_water_full_step](#perform_water_full_step) ### Lua Example `local integerValue = perform_water_full_step(m, nextPos)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | nextPos | [Vec3f](structs.md#Vec3f) | ### Returns - `integer` ### C Prototype `u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);` [:arrow_up_small:](#)
## [perform_water_step](#perform_water_step) ### Lua Example `local integerValue = perform_water_step(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 perform_water_step(struct MarioState *m);` [:arrow_up_small:](#)
## [set_swimming_at_surface_particles](#set_swimming_at_surface_particles) ### Lua Example `set_swimming_at_surface_particles(m, particleFlag)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | particleFlag | `integer` | ### Returns - None ### C Prototype `void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);` [:arrow_up_small:](#)
--- # functions from mario_misc.h
## [bhv_toad_message_init](#bhv_toad_message_init) ### Lua Example `bhv_toad_message_init()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_toad_message_init(void);` [:arrow_up_small:](#)
## [bhv_toad_message_loop](#bhv_toad_message_loop) ### Lua Example `bhv_toad_message_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_toad_message_loop(void);` [:arrow_up_small:](#)
## [bhv_unlock_door_star_init](#bhv_unlock_door_star_init) ### Lua Example `bhv_unlock_door_star_init()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_unlock_door_star_init(void);` [:arrow_up_small:](#)
## [bhv_unlock_door_star_loop](#bhv_unlock_door_star_loop) ### Lua Example `bhv_unlock_door_star_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_unlock_door_star_loop(void);` [:arrow_up_small:](#)
--- # functions from mario_step.h
## [get_additive_y_vel_for_jumps](#get_additive_y_vel_for_jumps) ### Lua Example `local numberValue = get_additive_y_vel_for_jumps()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 get_additive_y_vel_for_jumps(void);` [:arrow_up_small:](#)
## [init_bully_collision_data](#init_bully_collision_data) ### Lua Example `init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)` ### Parameters | Field | Type | | ----- | ---- | | data | [BullyCollisionData](structs.md#BullyCollisionData) | | posX | `number` | | posZ | `number` | | forwardVel | `number` | | yaw | `integer` | | conversionRatio | `number` | | radius | `number` | ### Returns - None ### C Prototype `void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);` [:arrow_up_small:](#)
## [mario_bonk_reflection](#mario_bonk_reflection) ### Lua Example `mario_bonk_reflection(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - None ### C Prototype `void mario_bonk_reflection(struct MarioState *, u32);` [:arrow_up_small:](#)
## [mario_push_off_steep_floor](#mario_push_off_steep_floor) ### Lua Example `local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | | arg2 | `integer` | ### Returns - `integer` ### C Prototype `u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);` [:arrow_up_small:](#)
## [mario_update_moving_sand](#mario_update_moving_sand) ### Lua Example `local integerValue = mario_update_moving_sand(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_moving_sand(struct MarioState *);` [:arrow_up_small:](#)
## [mario_update_quicksand](#mario_update_quicksand) ### Lua Example `local integerValue = mario_update_quicksand(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `number` | ### Returns - `integer` ### C Prototype `u32 mario_update_quicksand(struct MarioState *, f32);` [:arrow_up_small:](#)
## [mario_update_windy_ground](#mario_update_windy_ground) ### Lua Example `local integerValue = mario_update_windy_ground(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u32 mario_update_windy_ground(struct MarioState *);` [:arrow_up_small:](#)
## [perform_air_step](#perform_air_step) ### Lua Example `local integerValue = perform_air_step(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 perform_air_step(struct MarioState *, u32);` [:arrow_up_small:](#)
## [perform_ground_step](#perform_ground_step) ### Lua Example `local integerValue = perform_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 perform_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [set_vel_from_pitch_and_yaw](#set_vel_from_pitch_and_yaw) ### Lua Example `set_vel_from_pitch_and_yaw(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void set_vel_from_pitch_and_yaw(struct MarioState* m);` [:arrow_up_small:](#)
## [stationary_ground_step](#stationary_ground_step) ### Lua Example `local integerValue = stationary_ground_step(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 stationary_ground_step(struct MarioState *);` [:arrow_up_small:](#)
## [stop_and_set_height_to_floor](#stop_and_set_height_to_floor) ### Lua Example `stop_and_set_height_to_floor(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void stop_and_set_height_to_floor(struct MarioState *);` [:arrow_up_small:](#)
--- # functions from network_player.h
## [get_network_player_from_area](#get_network_player_from_area) ### Lua Example `local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | | levelNum | `integer` | | areaIndex | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);` [:arrow_up_small:](#)
## [get_network_player_from_level](#get_network_player_from_level) ### Lua Example `local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)` ### Parameters | Field | Type | | ----- | ---- | | courseNum | `integer` | | actNum | `integer` | | levelNum | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);` [:arrow_up_small:](#)
## [get_network_player_smallest_global](#get_network_player_smallest_global) ### Lua Example `local NetworkPlayerValue = get_network_player_smallest_global()` ### Parameters - None ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* get_network_player_smallest_global(void);` [:arrow_up_small:](#)
## [network_player_connected_count](#network_player_connected_count) ### Lua Example `local integerValue = network_player_connected_count()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 network_player_connected_count(void);` [:arrow_up_small:](#)
## [network_player_from_global_index](#network_player_from_global_index) ### Lua Example `local NetworkPlayerValue = network_player_from_global_index(globalIndex)` ### Parameters | Field | Type | | ----- | ---- | | globalIndex | `integer` | ### Returns [NetworkPlayer](structs.md#NetworkPlayer) ### C Prototype `struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);` [:arrow_up_small:](#)
## [network_player_set_description](#network_player_set_description) ### Lua Example `network_player_set_description(np, description, r, g, b, a)` ### Parameters | Field | Type | | ----- | ---- | | np | [NetworkPlayer](structs.md#NetworkPlayer) | | description | `string` | | r | `integer` | | g | `integer` | | b | `integer` | | a | `integer` | ### Returns - None ### C Prototype `void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);` [:arrow_up_small:](#)
--- # functions from network_utils.h
## [network_get_player_text_color_string](#network_get_player_text_color_string) ### Lua Example `local stringValue = network_get_player_text_color_string(localIndex)` ### Parameters | Field | Type | | ----- | ---- | | localIndex | `integer` | ### Returns - `string` ### C Prototype `char* network_get_player_text_color_string(u8 localIndex);` [:arrow_up_small:](#)
## [network_global_index_from_local](#network_global_index_from_local) ### Lua Example `local integerValue = network_global_index_from_local(localIndex)` ### Parameters | Field | Type | | ----- | ---- | | localIndex | `integer` | ### Returns - `integer` ### C Prototype `u8 network_global_index_from_local(u8 localIndex);` [:arrow_up_small:](#)
## [network_is_server](#network_is_server) ### Lua Example `local booleanValue = network_is_server()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool network_is_server(void);` [:arrow_up_small:](#)
## [network_local_index_from_global](#network_local_index_from_global) ### Lua Example `local integerValue = network_local_index_from_global(globalIndex)` ### Parameters | Field | Type | | ----- | ---- | | globalIndex | `integer` | ### Returns - `integer` ### C Prototype `u8 network_local_index_from_global(u8 globalIndex);` [:arrow_up_small:](#)
--- # functions from obj_behaviors.c
## [absf_2](#absf_2) ### Lua Example `local numberValue = absf_2(f)` ### Parameters | Field | Type | | ----- | ---- | | f | `number` | ### Returns - `number` ### C Prototype `f32 absf_2(f32 f);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y](#calc_new_obj_vel_and_pos_y) ### Lua Example `calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | objFloorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y_underwater](#calc_new_obj_vel_and_pos_y_underwater) ### Lua Example `calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | | waterY | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);` [:arrow_up_small:](#)
## [calc_obj_friction](#calc_obj_friction) ### Lua Example `calc_obj_friction(objFriction, floor_nY)` ### Parameters | Field | Type | | ----- | ---- | | objFriction | `Pointer` <`number`> | | floor_nY | `number` | ### Returns - None ### C Prototype `void calc_obj_friction(f32 *objFriction, f32 floor_nY);` [:arrow_up_small:](#)
## [current_mario_room_check](#current_mario_room_check) ### Lua Example `local integerValue = current_mario_room_check(room)` ### Parameters | Field | Type | | ----- | ---- | | room | `integer` | ### Returns - `integer` ### C Prototype `s8 current_mario_room_check(s16 room);` [:arrow_up_small:](#)
## [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object) ### Lua Example `local integerValue = is_nearest_mario_state_to_object(m, obj)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);` [:arrow_up_small:](#)
## [is_nearest_player_to_object](#is_nearest_player_to_object) ### Lua Example `local integerValue = is_nearest_player_to_object(m, obj)` ### Parameters | Field | Type | | ----- | ---- | | m | [Object](structs.md#Object) | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);` [:arrow_up_small:](#)
## [is_other_player_active](#is_other_player_active) ### Lua Example `local integerValue = is_other_player_active()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 is_other_player_active(void);` [:arrow_up_small:](#)
## [is_player_active](#is_player_active) ### Lua Example `local integerValue = is_player_active(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 is_player_active(struct MarioState* m);` [:arrow_up_small:](#)
## [is_player_in_local_area](#is_player_in_local_area) ### Lua Example `local integerValue = is_player_in_local_area(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 is_player_in_local_area(struct MarioState* m);` [:arrow_up_small:](#)
## [is_point_close_to_object](#is_point_close_to_object) ### Lua Example `local integerValue = is_point_close_to_object(obj, x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [is_point_within_radius_of_mario](#is_point_within_radius_of_mario) ### Lua Example `local integerValue = is_point_within_radius_of_mario(x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [nearest_interacting_mario_state_to_object](#nearest_interacting_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_interacting_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_interacting_player_to_object](#nearest_interacting_player_to_object) ### Lua Example `local ObjectValue = nearest_interacting_player_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *nearest_interacting_player_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_mario_state_to_object](#nearest_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* nearest_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_player_to_object](#nearest_player_to_object) ### Lua Example `local ObjectValue = nearest_player_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* nearest_player_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [obj_check_floor_death](#obj_check_floor_death) ### Lua Example `obj_check_floor_death(collisionFlags, floor)` ### Parameters | Field | Type | | ----- | ---- | | collisionFlags | `integer` | | floor | [Surface](structs.md#Surface) | ### Returns - None ### C Prototype `void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);` [:arrow_up_small:](#)
## [obj_check_if_facing_toward_angle](#obj_check_if_facing_toward_angle) ### Lua Example `local integerValue = obj_check_if_facing_toward_angle(base, goal, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | goal | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);` [:arrow_up_small:](#)
## [obj_find_wall](#obj_find_wall) ### Lua Example `local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objNewX | `number` | | objY | `number` | | objNewZ | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [obj_find_wall_displacement](#obj_find_wall_displacement) ### Lua Example `local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | dist | [Vec3f](structs.md#Vec3f) | | x | `number` | | y | `number` | | z | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);` [:arrow_up_small:](#)
## [obj_flicker_and_disappear](#obj_flicker_and_disappear) ### Lua Example `local integerValue = obj_flicker_and_disappear(obj, lifeSpan)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | lifeSpan | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);` [:arrow_up_small:](#)
## [obj_lava_death](#obj_lava_death) ### Lua Example `local integerValue = obj_lava_death()` ### Parameters - None ### Returns - `integer` ### C Prototype `s8 obj_lava_death(void);` [:arrow_up_small:](#)
## [obj_move_xyz_using_fvel_and_yaw](#obj_move_xyz_using_fvel_and_yaw) ### Lua Example `obj_move_xyz_using_fvel_and_yaw(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);` [:arrow_up_small:](#)
## [obj_orient_graph](#obj_orient_graph) ### Lua Example `obj_orient_graph(obj, normalX, normalY, normalZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | normalX | `number` | | normalY | `number` | | normalZ | `number` | ### Returns - None ### C Prototype `void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);` [:arrow_up_small:](#)
## [obj_return_and_displace_home](#obj_return_and_displace_home) ### Lua Example `obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | homeY | `number` | | homeZ | `number` | | baseDisp | `integer` | ### Returns - None ### C Prototype `void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);` [:arrow_up_small:](#)
## [obj_return_home_if_safe](#obj_return_home_if_safe) ### Lua Example `local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | y | `number` | | homeZ | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);` [:arrow_up_small:](#)
## [obj_spawn_yellow_coins](#obj_spawn_yellow_coins) ### Lua Example `obj_spawn_yellow_coins(obj, nCoins)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | nCoins | `integer` | ### Returns - None ### C Prototype `void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);` [:arrow_up_small:](#)
## [obj_splash](#obj_splash) ### Lua Example `obj_splash(waterY, objY)` ### Parameters | Field | Type | | ----- | ---- | | waterY | `integer` | | objY | `integer` | ### Returns - None ### C Prototype `void obj_splash(s32 waterY, s32 objY);` [:arrow_up_small:](#)
## [obj_update_pos_vel_xz](#obj_update_pos_vel_xz) ### Lua Example `obj_update_pos_vel_xz()` ### Parameters - None ### Returns - None ### C Prototype `void obj_update_pos_vel_xz(void);` [:arrow_up_small:](#)
## [object_step](#object_step) ### Lua Example `local integerValue = object_step()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step(void);` [:arrow_up_small:](#)
## [object_step_without_floor_orient](#object_step_without_floor_orient) ### Lua Example `local integerValue = object_step_without_floor_orient()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step_without_floor_orient(void);` [:arrow_up_small:](#)
## [set_object_visibility](#set_object_visibility) ### Lua Example `set_object_visibility(obj, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | dist | `integer` | ### Returns - None ### C Prototype `void set_object_visibility(struct Object *obj, s32 dist);` [:arrow_up_small:](#)
## [set_yoshi_as_not_dead](#set_yoshi_as_not_dead) ### Lua Example `set_yoshi_as_not_dead()` ### Parameters - None ### Returns - None ### C Prototype `void set_yoshi_as_not_dead(void);` [:arrow_up_small:](#)
## [spawn_orange_number](#spawn_orange_number) ### Lua Example `spawn_orange_number(behParam, relX, relY, relZ)` ### Parameters | Field | Type | | ----- | ---- | | behParam | `integer` | | relX | `integer` | | relY | `integer` | | relZ | `integer` | ### Returns - None ### C Prototype `void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_steep_floor](#turn_obj_away_from_steep_floor) ### Lua Example `local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_surface](#turn_obj_away_from_surface) ### Lua Example `turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)` ### Parameters | Field | Type | | ----- | ---- | | velX | `number` | | velZ | `number` | | nX | `number` | | nY | `number` | | nZ | `number` | | objYawX | `Pointer` <`number`> | | objYawZ | `Pointer` <`number`> | ### Returns - None ### C Prototype `void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);` [:arrow_up_small:](#)
--- # functions from obj_behaviors_2.c
## [approach_f32_ptr](#approach_f32_ptr) ### Lua Example `local integerValue = approach_f32_ptr(px, target, delta)` ### Parameters | Field | Type | | ----- | ---- | | px | `Pointer` <`number`> | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);` [:arrow_up_small:](#)
## [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end) ### Lua Example `local integerValue = cur_obj_init_anim_and_check_if_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_and_check_if_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame) ### Lua Example `local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);` [:arrow_up_small:](#)
## [cur_obj_init_anim_extend](#cur_obj_init_anim_extend) ### Lua Example `cur_obj_init_anim_extend(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_anim_extend(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range) ### Lua Example `local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | | sound | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);` [:arrow_up_small:](#)
## [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end) ### Lua Example `local integerValue = cur_obj_set_anim_if_at_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_anim_if_at_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions) ### Lua Example `cur_obj_spin_all_dimensions(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `number` | | arg1 | `number` | ### Returns - None ### C Prototype `void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);` [:arrow_up_small:](#)
## [obj_act_knockback](#obj_act_knockback) ### Lua Example `obj_act_knockback(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_knockback(UNUSED f32 baseScale);` [:arrow_up_small:](#)
## [obj_act_squished](#obj_act_squished) ### Lua Example `obj_act_squished(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_squished(f32 baseScale);` [:arrow_up_small:](#)
## [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects) ### Lua Example `local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_check_attacks](#obj_check_attacks) ### Lua Example `local integerValue = obj_check_attacks(hitbox, attackedMarioAction)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);` [:arrow_up_small:](#)
## [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch) ### Lua Example `obj_compute_vel_from_move_pitch(speed)` ### Parameters | Field | Type | | ----- | ---- | | speed | `number` | ### Returns - None ### C Prototype `void obj_compute_vel_from_move_pitch(f32 speed);` [:arrow_up_small:](#)
## [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive) ### Lua Example `local integerValue = obj_die_if_above_lava_and_health_non_positive()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_die_if_above_lava_and_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_die_if_health_non_positive](#obj_die_if_health_non_positive) ### Lua Example `obj_die_if_health_non_positive()` ### Parameters - None ### Returns - None ### C Prototype `void obj_die_if_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_face_pitch_approach](#obj_face_pitch_approach) ### Lua Example `local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)` ### Parameters | Field | Type | | ----- | ---- | | targetPitch | `integer` | | deltaPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);` [:arrow_up_small:](#)
## [obj_face_roll_approach](#obj_face_roll_approach) ### Lua Example `local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)` ### Parameters | Field | Type | | ----- | ---- | | targetRoll | `integer` | | deltaRoll | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);` [:arrow_up_small:](#)
## [obj_face_yaw_approach](#obj_face_yaw_approach) ### Lua Example `local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | deltaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);` [:arrow_up_small:](#)
## [obj_forward_vel_approach](#obj_forward_vel_approach) ### Lua Example `local integerValue = obj_forward_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_forward_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [obj_get_pitch_from_vel](#obj_get_pitch_from_vel) ### Lua Example `local integerValue = obj_get_pitch_from_vel()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_from_vel(void);` [:arrow_up_small:](#)
## [obj_get_pitch_to_home](#obj_get_pitch_to_home) ### Lua Example `local integerValue = obj_get_pitch_to_home(latDistToHome)` ### Parameters | Field | Type | | ----- | ---- | | latDistToHome | `number` | ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_to_home(f32 latDistToHome);` [:arrow_up_small:](#)
## [obj_grow_then_shrink](#obj_grow_then_shrink) ### Lua Example `local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)` ### Parameters | Field | Type | | ----- | ---- | | scaleVel | `Pointer` <`number`> | | shootFireScale | `number` | | endScale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);` [:arrow_up_small:](#)
## [obj_handle_attacks](#obj_handle_attacks) ### Lua Example `local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | | attackHandlers | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);` [:arrow_up_small:](#)
## [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario) ### Lua Example `local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | maxDist | `number` | | maxAngleDiff | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);` [:arrow_up_small:](#)
## [obj_is_rendering_enabled](#obj_is_rendering_enabled) ### Lua Example `local integerValue = obj_is_rendering_enabled()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_is_rendering_enabled(void);` [:arrow_up_small:](#)
## [obj_move_for_one_second](#obj_move_for_one_second) ### Lua Example `local integerValue = obj_move_for_one_second(endAction)` ### Parameters | Field | Type | | ----- | ---- | | endAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_for_one_second(s32 endAction);` [:arrow_up_small:](#)
## [obj_move_pitch_approach](#obj_move_pitch_approach) ### Lua Example `local integerValue = obj_move_pitch_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `integer` | | delta | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_pitch_approach(s16 target, s16 delta);` [:arrow_up_small:](#)
## [obj_random_fixed_turn](#obj_random_fixed_turn) ### Lua Example `local integerValue = obj_random_fixed_turn(delta)` ### Parameters | Field | Type | | ----- | ---- | | delta | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_random_fixed_turn(s16 delta);` [:arrow_up_small:](#)
## [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn) ### Lua Example `local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);` [:arrow_up_small:](#)
## [obj_resolve_object_collisions](#obj_resolve_object_collisions) ### Lua Example `local integerValue = obj_resolve_object_collisions(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_resolve_object_collisions(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn) ### Lua Example `obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | maxRoll | `integer` | | rollSpeed | `integer` | ### Returns - None ### C Prototype `void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);` [:arrow_up_small:](#)
## [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls) ### Lua Example `obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnAmount | `integer` | ### Returns - None ### C Prototype `void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_set_dist_from_home](#obj_set_dist_from_home) ### Lua Example `obj_set_dist_from_home(distFromHome)` ### Parameters | Field | Type | | ----- | ---- | | distFromHome | `number` | ### Returns - None ### C Prototype `void obj_set_dist_from_home(f32 distFromHome);` [:arrow_up_small:](#)
## [obj_set_knockback_action](#obj_set_knockback_action) ### Lua Example `obj_set_knockback_action(attackType)` ### Parameters | Field | Type | | ----- | ---- | | attackType | `integer` | ### Returns - None ### C Prototype `void obj_set_knockback_action(s32 attackType);` [:arrow_up_small:](#)
## [obj_set_squished_action](#obj_set_squished_action) ### Lua Example `obj_set_squished_action()` ### Parameters - None ### Returns - None ### C Prototype `void obj_set_squished_action(void);` [:arrow_up_small:](#)
## [obj_smooth_turn](#obj_smooth_turn) ### Lua Example `local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)` ### Parameters | Field | Type | | ----- | ---- | | angleVel | `Pointer` <`integer`> | | angle | `Pointer` <`integer`> | | targetAngle | `integer` | | targetSpeedProportion | `number` | | accel | `integer` | | minSpeed | `integer` | | maxSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);` [:arrow_up_small:](#)
## [obj_spit_fire](#obj_spit_fire) ### Lua Example `local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)` ### Parameters | Field | Type | | ----- | ---- | | relativePosX | `integer` | | relativePosY | `integer` | | relativePosZ | `integer` | | scale | `number` | | model | `integer` | | startSpeed | `number` | | endSpeed | `number` | | movePitch | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);` [:arrow_up_small:](#)
## [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario) ### Lua Example `local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetOffsetY | `number` | | turnAmount | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_unused_die](#obj_unused_die) ### Lua Example `obj_unused_die()` ### Parameters - None ### Returns - None ### C Prototype `void obj_unused_die(void);` [:arrow_up_small:](#)
## [obj_update_blinking](#obj_update_blinking) ### Lua Example `obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)` ### Parameters | Field | Type | | ----- | ---- | | blinkTimer | `Pointer` <`integer`> | | baseCycleLength | `integer` | | cycleLengthRange | `integer` | | blinkLength | `integer` | ### Returns - None ### C Prototype `void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);` [:arrow_up_small:](#)
## [obj_update_standard_actions](#obj_update_standard_actions) ### Lua Example `local integerValue = obj_update_standard_actions(scale)` ### Parameters | Field | Type | | ----- | ---- | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_update_standard_actions(f32 scale);` [:arrow_up_small:](#)
## [obj_y_vel_approach](#obj_y_vel_approach) ### Lua Example `local integerValue = obj_y_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_y_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [oscillate_toward](#oscillate_toward) ### Lua Example `local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`integer`> | | vel | `Pointer` <`number`> | | target | `integer` | | velCloseToZero | `number` | | accel | `number` | | slowdown | `number` | ### Returns - `integer` ### C Prototype `s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);` [:arrow_up_small:](#)
## [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball) ### Lua Example `platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | ballIndex | `integer` | | x | `number` | | y | `number` | | z | `number` | ### Returns - None ### C Prototype `void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [random_linear_offset](#random_linear_offset) ### Lua Example `local integerValue = random_linear_offset(base, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s16 random_linear_offset(s16 base, s16 range);` [:arrow_up_small:](#)
## [random_mod_offset](#random_mod_offset) ### Lua Example `local integerValue = random_mod_offset(base, step, mod)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | step | `integer` | | mod | `integer` | ### Returns - `integer` ### C Prototype `s16 random_mod_offset(s16 base, s16 step, s16 mod);` [:arrow_up_small:](#)
## [treat_far_home_as_mario](#treat_far_home_as_mario) ### Lua Example `treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)` ### Parameters | Field | Type | | ----- | ---- | | threshold | `number` | | distanceToPlayer | `Pointer` <`integer`> | | angleToPlayer | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);` [:arrow_up_small:](#)
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