#include "pc/rom_assets.h" static const struct Animation anim_2C[] = { 1, 189, 0, 0, 0x50, ANIMINDEX_NUMPARTS(anim_2C_2D_indices), anim_2C_2D_values, anim_2C_2D_indices, 0, ANIM_FIELD_LENGTH(anim_2C_2D_values), ANIM_FIELD_LENGTH(anim_2C_2D_indices), }; static const struct Animation anim_2D[] = { 1, 189, 0, 0, 0x01, ANIMINDEX_NUMPARTS(anim_2C_2D_indices), anim_2C_2D_values, anim_2C_2D_indices, 0, ANIM_FIELD_LENGTH(anim_2C_2D_values), ANIM_FIELD_LENGTH(anim_2C_2D_indices), }; ROM_ASSET_LOAD_ANIM(anim_2C_2D_indices, 0x0050d31c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_2C_2D_values, 0x0050d418, 5620, 0x00000000, 5620);