#include "pc/rom_assets.h" static const struct Animation anim_60[] = { 9, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_60_indices), anim_60_values, anim_60_indices, 0, ANIM_FIELD_LENGTH(anim_60_values), ANIM_FIELD_LENGTH(anim_60_indices), }; ROM_ASSET_LOAD_ANIM(anim_60_indices, 0x00535cb4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_60_values, 0x00535db0, 4020, 0x00000000, 4020);