#include "pc/rom_assets.h" static const struct Animation anim_62[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_62_indices), anim_62_values, anim_62_indices, 0, ANIM_FIELD_LENGTH(anim_62_values), ANIM_FIELD_LENGTH(anim_62_indices), }; ROM_ASSET_LOAD_ANIM(anim_62_indices, 0x0053a004, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_62_values, 0x0053a100, 742, 0x00000000, 742);