#include "pc/rom_assets.h" static const struct Animation anim_A0[] = { 1, 189, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(anim_A0_indices), anim_A0_values, anim_A0_indices, 0, ANIM_FIELD_LENGTH(anim_A0_values), ANIM_FIELD_LENGTH(anim_A0_indices), }; ROM_ASSET_LOAD_ANIM(anim_A0_indices, 0x0055dee0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A0_values, 0x0055dfdc, 390, 0x00000000, 390);