#include "pc/rom_assets.h" static const struct Animation anim_C8[] = { 1, 189, 6, 0, 0x14, ANIMINDEX_NUMPARTS(anim_C8_indices), anim_C8_values, anim_C8_indices, 0, ANIM_FIELD_LENGTH(anim_C8_values), ANIM_FIELD_LENGTH(anim_C8_indices), }; ROM_ASSET_LOAD_ANIM(anim_C8_indices, 0x005750d8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C8_values, 0x005751d4, 1648, 0x00000000, 1648);