#include "pc/rom_assets.h" // This file only has a collision entry and no model. It may have been some sort of // collision hitbox for an object that didn't have a model. // TODO: this appears to be a lid for an unused box // 0x0700D1DC - 0x0700D20C ROM_ASSET_LOAD_COLLISION(jrb_seg7_collision_0700D1DC, 0x0041a760, 37817, 0x0000d1dc, 48);