#include "pc/rom_assets.h" // 0x0700E510 - 0x0700E528 static const Lights1 bob_seg7_lights_0700E510 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700E528 - 0x0700E628 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E528, 0x003fc2b0, 38830, 0x0000e528, 256); // 0x0700E628 - 0x0700E6C8 ROM_ASSET_LOAD_VTX(bob_seg7_vertex_0700E628, 0x003fc2b0, 38830, 0x0000e628, 160); // 0x0700E6C8 - 0x0700E768 static const Gfx bob_seg7_dl_0700E6C8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bob_seg7_lights_0700E510.l, 1), gsSPLight(&bob_seg7_lights_0700E510.a, 2), gsSPVertex(bob_seg7_vertex_0700E528, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 0, 2, 0x0), gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 9, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(bob_seg7_vertex_0700E628, 10, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSPEndDisplayList(), }; // 0x0700E768 - 0x0700E810 const Gfx bob_seg7_dl_0700E768[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(160, 160, 160, 255), gsSPFogPosition(980, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bob_seg7_dl_0700E6C8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };