-- name: Audio Test -- description: Testing out the custom audio system -- incompatible: audioStream = nil; audioSample = nil; function on_stream_play(msg) if(msg == "load") then audioStream = audio_stream_load("music.mp3") audio_stream_set_looping(audioStream, true) djui_chat_message_create("audio audioStream:" .. tostring(audioStream)); end if(msg == "play") then audio_stream_play(audioStream, true, 1); djui_chat_message_create("playing audio"); end if(msg == "resume") then audio_stream_play(audioStream, false, 1); djui_chat_message_create("resuming audio"); end if(msg == "pause") then audio_stream_pause(audioStream); djui_chat_message_create("pausing audio"); end if(msg == "stop") then audio_stream_stop(audioStream); djui_chat_message_create("stopping audio"); end if(msg == "destroy") then audio_stream_destroy(audioStream); djui_chat_message_create("destroyed audio"); end if(msg == "getpos") then djui_chat_message_create("pos: " .. tostring(audio_stream_get_position(audioStream))); end return true; end function on_sample_play(msg) if(msg == "load") then audioSample = audio_sample_load("sample.mp3"); djui_chat_message_create("audio audioStream:" .. tostring(audioSample)); return true; end audio_sample_play(audioSample, gMarioStates[0].pos, 1); return true; end hook_chat_command('stream', "[load|play|resume|pause|stop|destroy|getpos]", on_stream_play) hook_chat_command('sample', "[load|play]", on_sample_play)