sm64coopdx/actors/chuckya/anims/anim_0800BBEC.inc.c

22 lines
603 B
C

#include "pc/rom_assets.h"
// 0x0800BA10
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800BA10, 0x001f2200, 59076, 0x0000ba10, 104);
// 0x0800BA78
ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800BA78, 0x001f2200, 59076, 0x0000ba78, 372);
// 0x0800BBEC
static const struct Animation chuckya_seg8_anim_0800BBEC = {
0,
0,
0,
0,
0x07,
ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800BA78),
chuckya_seg8_animvalue_0800BA10,
chuckya_seg8_animindex_0800BA78,
0,
ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800BA10),
ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800BA78),
};