sm64coopdx/actors/eyerok/anims/anim_0500DF50.inc.c

22 lines
597 B
C

#include "pc/rom_assets.h"
// 0x0500D288
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500D288, 0x00145e90, 48337, 0x0000d288, 2756);
// 0x0500DD4C
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500DD4C, 0x00145e90, 48337, 0x0000dd4c, 516);
// 0x0500DF50
static const struct Animation eyerok_seg5_anim_0500DF50 = {
32,
0,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500DD4C),
eyerok_seg5_animvalue_0500D288,
eyerok_seg5_animindex_0500DD4C,
0,
ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500D288),
ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500DD4C),
};