sm64coopdx/actors/eyerok/anims/anim_0500E1D8.inc.c

22 lines
596 B
C

#include "pc/rom_assets.h"
// 0x0500DF68
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500DF68, 0x00145e90, 48337, 0x0000df68, 108);
// 0x0500DFD4
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500DFD4, 0x00145e90, 48337, 0x0000dfd4, 516);
// 0x0500E1D8
static const struct Animation eyerok_seg5_anim_0500E1D8 = {
32,
0,
0,
0,
0x02,
ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500DFD4),
eyerok_seg5_animvalue_0500DF68,
eyerok_seg5_animindex_0500DFD4,
0,
ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500DF68),
ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500DFD4),
};