sm64coopdx/actors/heave_ho/anims/anim_05014F28.inc.c

22 lines
611 B
C

#include "pc/rom_assets.h"
// 0x05014DD0
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014DD0, 0x0012a7e0, 32879, 0x00014dd0, 140);
// 0x05014E5C
ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05014E5C, 0x0012a7e0, 32879, 0x00014e5c, 204);
// 0x05014F28
static const struct Animation heave_ho_seg5_anim_05014F28 = {
0,
0,
0,
0,
0x18,
ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05014E5C),
heave_ho_seg5_animvalue_05014DD0,
heave_ho_seg5_animindex_05014E5C,
0,
ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014DD0),
ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05014E5C),
};