sm64coopdx/actors/king_bobomb/anims/anim_0500BDFC.inc.c

22 lines
636 B
C

#include "pc/rom_assets.h"
// 0x0500B730
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500B730, 0x00134d20, 26785, 0x0000b730, 1368);
// 0x0500BC88
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500BC88, 0x00134d20, 26785, 0x0000bc88, 372);
// 0x0500BDFC
static const struct Animation king_bobomb_seg5_anim_0500BDFC = {
0,
0,
0,
0,
0x18,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500BC88),
king_bobomb_seg5_animvalue_0500B730,
king_bobomb_seg5_animindex_0500BC88,
0,
ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500B730),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500BC88),
};