sm64coopdx/actors/king_bobomb/anims/anim_0500E10C.inc.c

22 lines
635 B
C

#include "pc/rom_assets.h"
// 0x0500DDF0
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500DDF0, 0x00134d20, 26785, 0x0000ddf0, 424);
// 0x0500DF98
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500DF98, 0x00134d20, 26785, 0x0000df98, 372);
// 0x0500E10C
static const struct Animation king_bobomb_seg5_anim_0500E10C = {
0,
0,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500DF98),
king_bobomb_seg5_animvalue_0500DDF0,
king_bobomb_seg5_animindex_0500DF98,
0,
ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500DDF0),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500DF98),
};