sm64coopdx/actors/king_bobomb/anims/anim_0500FE18.inc.c

22 lines
636 B
C

#include "pc/rom_assets.h"
// 0x0500F6E0
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500F6E0, 0x00134d20, 26785, 0x0000f6e0, 1476);
// 0x0500FCA4
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500FCA4, 0x00134d20, 26785, 0x0000fca4, 372);
// 0x0500FE18
static const struct Animation king_bobomb_seg5_anim_0500FE18 = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500FCA4),
king_bobomb_seg5_animvalue_0500F6E0,
king_bobomb_seg5_animindex_0500FCA4,
0,
ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500F6E0),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500FCA4),
};