sm64coopdx/assets/anims/anim_15.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_15[] = {
0,
189,
0,
0,
0x0F,
ANIMINDEX_NUMPARTS(anim_15_indices),
anim_15_values,
anim_15_indices,
0,
ANIM_FIELD_LENGTH(anim_15_values),
ANIM_FIELD_LENGTH(anim_15_indices),
};
ROM_ASSET_LOAD_ANIM(anim_15_indices, 0x004f6ff4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_15_values, 0x004f70f0, 930, 0x00000000, 930);