sm64coopdx/assets/anims/anim_35.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_35[] = {
1,
189,
0,
0,
0x36,
ANIMINDEX_NUMPARTS(anim_35_indices),
anim_35_values,
anim_35_indices,
0,
ANIM_FIELD_LENGTH(anim_35_values),
ANIM_FIELD_LENGTH(anim_35_indices),
};
ROM_ASSET_LOAD_ANIM(anim_35_indices, 0x00518858, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_35_values, 0x00518954, 3704, 0x00000000, 3704);