sm64coopdx/assets/anims/anim_49.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_49[] = {
1,
189,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(anim_49_indices),
anim_49_values,
anim_49_indices,
0,
ANIM_FIELD_LENGTH(anim_49_values),
ANIM_FIELD_LENGTH(anim_49_indices),
};
ROM_ASSET_LOAD_ANIM(anim_49_indices, 0x00527260, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_49_values, 0x0052735c, 1298, 0x00000000, 1298);