sm64coopdx/assets/anims/anim_51.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_51[] = {
1,
189,
0,
0,
0x0E,
ANIMINDEX_NUMPARTS(anim_51_indices),
anim_51_values,
anim_51_indices,
0,
ANIM_FIELD_LENGTH(anim_51_values),
ANIM_FIELD_LENGTH(anim_51_indices),
};
ROM_ASSET_LOAD_ANIM(anim_51_indices, 0x00529af4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_51_values, 0x00529bf0, 1002, 0x00000000, 1002);