sm64coopdx/assets/anims/anim_61.inc.c

21 lines
433 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_61[] = {
9,
189,
0,
0,
0x93,
ANIMINDEX_NUMPARTS(anim_61_indices),
anim_61_values,
anim_61_indices,
0,
ANIM_FIELD_LENGTH(anim_61_values),
ANIM_FIELD_LENGTH(anim_61_indices),
};
ROM_ASSET_LOAD_ANIM(anim_61_indices, 0x00536d7c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_61_values, 0x00536e78, 12660, 0x00000000, 12660);