sm64coopdx/assets/anims/anim_65.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_65[] = {
1,
189,
0,
0,
0x15,
ANIMINDEX_NUMPARTS(anim_65_indices),
anim_65_values,
anim_65_indices,
0,
ANIM_FIELD_LENGTH(anim_65_values),
ANIM_FIELD_LENGTH(anim_65_indices),
};
ROM_ASSET_LOAD_ANIM(anim_65_indices, 0x0053b164, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_65_values, 0x0053b260, 1700, 0x00000000, 1700);