sm64coopdx/assets/anims/anim_6B.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_6B[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_6B_indices),
anim_6B_values,
anim_6B_indices,
0,
ANIM_FIELD_LENGTH(anim_6B_values),
ANIM_FIELD_LENGTH(anim_6B_indices),
};
ROM_ASSET_LOAD_ANIM(anim_6B_indices, 0x0053d014, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_6B_values, 0x0053d110, 940, 0x00000000, 940);