sm64coopdx/assets/anims/anim_95.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_95[] = {
1,
189,
0,
0,
0x05,
ANIMINDEX_NUMPARTS(anim_95_indices),
anim_95_values,
anim_95_indices,
0,
ANIM_FIELD_LENGTH(anim_95_values),
ANIM_FIELD_LENGTH(anim_95_indices),
};
ROM_ASSET_LOAD_ANIM(anim_95_indices, 0x0055751c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_95_values, 0x00557618, 280, 0x00000000, 280);