sm64coopdx/assets/anims/anim_AF.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_AF[] = {
1,
189,
0,
0,
0x19,
ANIMINDEX_NUMPARTS(anim_AF_indices),
anim_AF_values,
anim_AF_indices,
0,
ANIM_FIELD_LENGTH(anim_AF_values),
ANIM_FIELD_LENGTH(anim_AF_indices),
};
ROM_ASSET_LOAD_ANIM(anim_AF_indices, 0x00566b10, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_AF_values, 0x00566c0c, 2160, 0x00000000, 2160);