sm64coopdx/assets/anims/anim_BE.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_BE[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_BE_indices),
anim_BE_values,
anim_BE_indices,
0,
ANIM_FIELD_LENGTH(anim_BE_values),
ANIM_FIELD_LENGTH(anim_BE_indices),
};
ROM_ASSET_LOAD_ANIM(anim_BE_indices, 0x0056eab8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_BE_values, 0x0056ebb4, 760, 0x00000000, 760);