sm64coopdx/assets/anims/anim_C3.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_C3[] = {
1,
189,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(anim_C3_indices),
anim_C3_values,
anim_C3_indices,
0,
ANIM_FIELD_LENGTH(anim_C3_values),
ANIM_FIELD_LENGTH(anim_C3_indices),
};
ROM_ASSET_LOAD_ANIM(anim_C3_indices, 0x0057230c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_C3_values, 0x00572408, 1942, 0x00000000, 1942);