sm64coopdx/levels/bowser_3/falling_platform_10/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x07005038 - 0x070050BC
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_07005038, 0x004cec00, 10476, 0x00005038, 132);