sm64coopdx/levels/bowser_3/falling_platform_4/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x07004D20 - 0x07004DA4
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_07004D20, 0x004cec00, 10476, 0x00004d20, 132);