sm64coopdx/levels/bowser_3/falling_platform_5/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x07004DA4 - 0x07004E28
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_07004DA4, 0x004cec00, 10476, 0x00004da4, 132);