105 lines
4.7 KiB
C
105 lines
4.7 KiB
C
#include "pc/rom_assets.h"
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// 0x0701E958 - 0x0701EA58
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701E958, 0x003d0dc0, 89137, 0x0001e958, 256);
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// 0x0701EA58 - 0x0701EB38
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701EA58, 0x003d0dc0, 89137, 0x0001ea58, 224);
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// 0x0701EB38 - 0x0701EC28
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701EB38, 0x003d0dc0, 89137, 0x0001eb38, 240);
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// 0x0701EC28 - 0x0701ED28
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701EC28, 0x003d0dc0, 89137, 0x0001ec28, 256);
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// 0x0701ED28 - 0x0701EDB8
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701ED28, 0x003d0dc0, 89137, 0x0001ed28, 144);
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// 0x0701EDB8 - 0x0701EEB8
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701EDB8, 0x003d0dc0, 89137, 0x0001edb8, 256);
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// 0x0701EEB8 - 0x0701EF78
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701EEB8, 0x003d0dc0, 89137, 0x0001eeb8, 192);
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// 0x0701EF78 - 0x0701F0D0
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static const Gfx hmc_seg7_dl_0701EF78[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(hmc_seg7_vertex_0701E958, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 9, 0x0),
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gsSP2Triangles(12, 7, 9, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701EA58, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701EB38, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701EC28, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 4, 7, 0x0, 6, 5, 4, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701ED28, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 4, 0x0),
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gsSP2Triangles( 3, 2, 1, 0x0, 5, 6, 7, 0x0),
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gsSP1Triangle( 5, 8, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701F0D0 - 0x0701F1B0
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static const Gfx hmc_seg7_dl_0701F0D0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(hmc_seg7_vertex_0701EDB8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 2, 4, 5, 0x0),
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gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 7, 6, 8, 0x0, 6, 9, 8, 0x0),
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gsSP2Triangles( 9, 10, 8, 0x0, 9, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 11, 0x0, 13, 10, 11, 0x0),
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gsSP2Triangles(13, 14, 15, 0x0, 13, 12, 14, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701EEB8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 7, 8, 4, 0x0, 7, 9, 8, 0x0),
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gsSP2Triangles( 9, 10, 8, 0x0, 9, 11, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701F1B0 - 0x0701F288
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const Gfx hmc_seg7_dl_0701F1B0[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(0, 0, 0, 255),
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gsSPFogPosition(960, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(hmc_seg7_dl_0701EF78),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(hmc_seg7_dl_0701F0D0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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