sm64coopdx/mods/char-select-extra-chars/daisy.lua

156 lines
8.3 KiB
Lua

if not _G.charSelectExists then return end
E_MODEL_DAISY = smlua_model_util_get_id("daisy_geo")
local TEX_DAISY = get_texture_info("daisy_icon")
VOICETABLE_DAISY = {
[CHAR_SOUND_ATTACKED] = { "daisy_attacked_1.ogg","daisy_attacked_2.ogg","daisy_attacked_3.ogg" },
[CHAR_SOUND_COUGHING1] = "daisy_coughing1.ogg",
[CHAR_SOUND_COUGHING2] = "daisy_coughing2.ogg",
[CHAR_SOUND_COUGHING3] = "daisy_coughing3.ogg",
[CHAR_SOUND_DOH] = { "daisy_doh_1.ogg", "daisy_doh_2.ogg" },
[CHAR_SOUND_DROWNING] = "daisy_drowning_1.ogg",
[CHAR_SOUND_DYING] = "daisy_dying.ogg",
[CHAR_SOUND_EEUH] = "daisy_eeuh.ogg",
[CHAR_SOUND_GROUND_POUND_WAH] = "daisy_ground_pound_wah.ogg",
[CHAR_SOUND_HAHA] = "daisy_haha.ogg",
[CHAR_SOUND_HAHA_2] = "daisy_haha_2.ogg",
[CHAR_SOUND_HERE_WE_GO] = "daisy_here_we_go.ogg",
[CHAR_SOUND_HOOHOO] = "daisy_hoohoo.ogg",
[CHAR_SOUND_HRMM] = "daisy_hrmm.ogg",
[CHAR_SOUND_IMA_TIRED] = "daisy_ima_tired.ogg",
[CHAR_SOUND_MAMA_MIA] = "daisy_mama_mia.ogg",
[CHAR_SOUND_LETS_A_GO] = "daisy_lets_a_go.ogg",
[CHAR_SOUND_ON_FIRE] = "daisy_on_fire.ogg",
[CHAR_SOUND_OOOF] = "daisy_oof.ogg",
[CHAR_SOUND_OOOF2] = "daisy_ooof2.ogg",
[CHAR_SOUND_PANTING] = "daisy_panting.ogg",
[CHAR_SOUND_PANTING_COLD] = "daisy_panting_cold.ogg",
[CHAR_SOUND_PUNCH_HOO] = "daisy_punch_hoo.ogg",
[CHAR_SOUND_PUNCH_WAH] = "daisy_punch_wah.ogg",
[CHAR_SOUND_PUNCH_YAH] = "daisy_punch_yah.ogg",
[CHAR_SOUND_SO_LONGA_BOWSER] = "daisy_so_longa_bowser.ogg",
[CHAR_SOUND_SNORING1] = "daisy_snoring1.ogg",
[CHAR_SOUND_SNORING2] = "daisy_snoring2.ogg",
[CHAR_SOUND_SNORING3] = {"daisy_snoring2.ogg", "daisy_snoring1.ogg", "daisy_snoring3.ogg"},
[CHAR_SOUND_TWIRL_BOUNCE] = "daisy_twirl_bounce.ogg",
[CHAR_SOUND_UH] = "daisy_uh.ogg",
[CHAR_SOUND_UH2] = "daisy_uh2.ogg",
[CHAR_SOUND_UH2_2] = "daisy_uh2_2.ogg",
[CHAR_SOUND_WAAAOOOW] = "daisy_waaaooow.ogg",
[CHAR_SOUND_WAH2] = "daisy_wah2.ogg",
[CHAR_SOUND_WHOA] = "daisy_whoa.ogg",
[CHAR_SOUND_YAHOO] = "daisy_yahoo.ogg",
[CHAR_SOUND_YAWNING] = "daisy_yawning.ogg",
[CHAR_SOUND_YAHOO_WAHA_YIPPEE] = { "daisy_yahoo.ogg", "daisy_yahoo2.ogg", "daisy_yahoo3.ogg", "daisy_yahoo4.ogg" },
[CHAR_SOUND_YAH_WAH_HOO] = { "daisy_yah1.ogg", "daisy_yah2.ogg", "daisy_yah3.ogg" },
[CHAR_SOUND_HELLO] = "daisy_double_jump.ogg"
}
--CAPS (Will be worked on in the future)--
--local capDAISY = {
--normal = smlua_model_util_get_id("daisys_cap_geo"),
--wing = smlua_model_util_get_id("daisys_wing_cap_geo"),
--metal = smlua_model_util_get_id("daisys_metal_cap_geo"),
--metalWing = smlua_model_util_get_id("daisys_metal_wing_cap_geo")
--}
ANIMTABLE_DAISY = {
[CHAR_ANIM_RUNNING] = "daisy_running",
[CHAR_ANIM_IDLE_HEAD_CENTER] = "daisy_idle_head_center",
[CHAR_ANIM_IDLE_HEAD_LEFT] = "daisy_idle_head_left",
[CHAR_ANIM_IDLE_HEAD_RIGHT] = "daisy_idle_head_right",
[CHAR_ANIM_BACKWARD_KB] = "daisy_backward_kb",
[CHAR_ANIM_FIRST_PERSON] = "daisy_first_person",
[CHAR_ANIM_FLUTTERKICK] = "daisy_flutterkick",
[CHAR_ANIM_FLUTTERKICK_WITH_OBJ] = "daisy_flutterkick_with_obj",
[CHAR_ANIM_FORWARD_KB] = "daisy_forward_kb",
[CHAR_ANIM_GROUND_BONK] = "daisy_ground_bonk",
[CHAR_ANIM_GROUND_KICK] = "daisy_ground_kick",
[CHAR_ANIM_GROUND_THROW] = "daisy_ground_throw",
[CHAR_ANIM_HEAVY_THROW] = "daisy_heavy_throw",
[CHAR_ANIM_MISSING_CAP] = "daisy_missing_cap",
[CHAR_ANIM_PULL_DOOR_WALK_IN] = "daisy_pull_door_walk_in",
[CHAR_ANIM_FIRST_PERSON] = "daisy_first_person",
[CHAR_ANIM_RELEASE_BOWSER] = "daisy_release_bowser",
[CHAR_ANIM_RETURN_FROM_STAR_DANCE] = "daisy_return_from_star_dance",
[CHAR_ANIM_RETURN_STAR_APPROACH_DOOR] = "daisy_return_star_approach_door",
[CHAR_ANIM_SLIDEFLIP_LAND] = "daisy_sideflip_land",
[CHAR_ANIM_SLEEP_IDLE] = "daisy_sleep_idle",
[CHAR_ANIM_START_SLEEP_SITTING] = "daisy_sleep_sitting",
[CHAR_ANIM_SOFT_BACK_KB] = "daisy_soft_back_kb",
[CHAR_ANIM_SOFT_FRONT_KB] = "daisy_soft_front_kb",
[CHAR_ANIM_STAR_DANCE] = "daisy_star_dance",
[CHAR_ANIM_START_CROUCHING] = "daisy_start_crouch",
[CHAR_ANIM_STOP_CROUCHING] = "daisy_stop_crouch",
[CHAR_ANIM_START_SLEEP_IDLE] = "daisy_start_sleep",
[CHAR_ANIM_STOP_SLIDE] = "daisy_stop_slide",
[CHAR_ANIM_SUMMON_STAR] = "daisy_summon_star",
[CHAR_ANIM_SWIM_WITH_OBJ_PART1] = "daisy_swim_with_obj1",
[CHAR_ANIM_SWIM_WITH_OBJ_PART2] = "daisy_swim_with_obj2",
[CHAR_ANIM_TRIPLE_JUMP_LAND] = "daisy_triple_jump_land",
[CHAR_ANIM_TURNING_PART1] = "daisy_turning_part1",
[CHAR_ANIM_TURNING_PART2] = "daisy_turning_part2",
[CHAR_ANIM_TWIRL_LAND] = "daisy_twirl_land",
[CHAR_ANIM_WAKE_FROM_LYING] = "daisy_wake_from_lying",
[CHAR_ANIM_WAKE_FROM_SLEEP] = "daisy_wake_from_sleep",
[CHAR_ANIM_CREDITS_RAISE_HAND] = "daisy_credits_raise_hand",
[CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP] = "daisy_credits_return_from_look_up",
[CHAR_ANIM_CREDITS_START_WALK_LOOK_UP] = "daisy_credits_start_walk_look_up",
[CHAR_ANIM_CREDITS_TAKE_OFF_CAP] = "daisy_credits_take_off_cap",
[CHAR_ANIM_DYING_FALL_OVER] = "daisy_dying_fall_over",
[CHAR_ANIM_FALL_OVER_BACKWARDS] = "daisy_fall_over_backwards",
[CHAR_ANIM_FAST_LEDGE_GRAB] = "daisy_fast_ledge_grab",
-- [CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN] = "daisy_final_bowser_raise_hand_spin",
[CHAR_ANIM_FIRST_PUNCH_FAST] = "daisy_first_punch_fast",
[CHAR_ANIM_GENERAL_LAND] = "daisy_general_land",
[CHAR_ANIM_HEAD_STUCK_IN_GROUND] = "daisy_head_stuck_in_ground",
[CHAR_ANIM_LAND_FROM_DOUBLE_JUMP] = "daisy_land_from_double_jump",
[CHAR_ANIM_LAND_FROM_SINGLE_JUMP] = "daisy_land_from_single_jump",
[CHAR_ANIM_LAND_ON_STOMACH] = "daisy_land_on_stomach",
[CHAR_ANIM_LEGS_STUCK_IN_GROUND] = "daisy_legs_stuck_in_ground",
[CHAR_ANIM_PLACE_LIGHT_OBJ] = "daisy_place_light_obj",
[CHAR_ANIM_PUSH_DOOR_WALK_IN] = "daisy_push_door_walk_in",
[CHAR_ANIM_PUT_CAP_ON] = "daisy_put_cap_on",
[CHAR_ANIM_RUN_WITH_LIGHT_OBJ] = "daisy_run_with_light_obj",
[CHAR_ANIM_SECOND_PUNCH_FAST] = "daisy_second_punch_fast",
[CHAR_ANIM_SHIVERING_RETURN_TO_IDLE] = "daisy_shivering_returning_to_idle",
[CHAR_ANIM_SKID_ON_GROUND] = "daisy_skid_on_ground",
[CHAR_ANIM_SLOW_LAND_FROM_DIVE] = "daisy_slow_land_from_dive",
[CHAR_ANIM_SLOW_LEDGE_GRAB] = "daisy_slow_ledge_grab",
[CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ] = "daisy_slow_walk_with_light_obj",
[CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST] = "daisy_stand_up_from_lava_boost",
[CHAR_ANIM_STOP_SKID] = "daisy_stop_skid",
[CHAR_ANIM_TAKE_CAP_OFF_THEN_ON] = "daisy_take_cap_off_then_on",
[CHAR_ANIM_THROW_CATCH_KEY] = "daisy_throw_catch_key",
[CHAR_ANIM_WALK_WITH_LIGHT_OBJ] = "daisy_walk_with_light_obj",
[CHAR_ANIM_BOTTOM_STUCK_IN_GROUND] = "daisy_bottom_stuck_in_ground",
-- [CHAR_ANIM_CREDITS_PEACE_SIGN] = "daisy_credits_peace_sign",
[CHAR_ANIM_FIRE_LAVA_BURN] = "daisy_fire_lava_burn",
[CHAR_ANIM_GROUND_POUND] = "daisy_ground_pound",
[CHAR_ANIM_GROUND_POUND_LANDING] = "daisy_ground_pound_landing",
[CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND] = "daisy_triple_jump_ground_pound_anim",
[CHAR_ANIM_UNLOCK_DOOR] = "daisy_unlock_door",
[CHAR_ANIM_SWINGING_BOWSER] = "daisy_swinging_bowser",
[CHAR_ANIM_HOLDING_BOWSER] = "daisy_holding_bowser",
[CHAR_ANIM_GRAB_BOWSER] = "daisy_grab_bowser",
[CHAR_ANIM_BEND_KNESS_RIDING_SHELL] = "daisy_dressjump",
}
local PALETTE_DAISY = {
[PANTS] = { r = 0xFF, g = 0xFF, b = 0xFF },
[SHIRT] = { r = 0xEF, g = 0xCA, b = 0x11 },
[GLOVES] = { r = 0xFF, g = 0xFF, b = 0xFF },
[SHOES] = { r = 0x00, g = 0x00, b = 0xFF },
[HAIR] = { r = 0xFF, g = 0x61, b = 0x00 },
[SKIN] = { r = 0xFD, g = 0xAE, b = 0x82 },
[CAP] = { r = 0xFF, g = 0x00, b = 0x00 },
[EMBLEM] = { r = 0x00, g = 0xFF, b = 0xFF }
}
_G.CT_DAISY = charSelect.character_add("Princess Daisy", "The ruler of the Sarasaland, a tomboyish princess who brings enthusiasm and energy to every adventure! Voiced by MorphiGalaxi", "Melzinoff & MorphiGalaxi", {r = 255, g = 97, b = 0}, E_MODEL_DAISY, CT_MARIO, TEX_DAISY)
-- charSelect.character_add_caps(E_MODEL_DAISY, capDAISY)
charSelect.character_add_voice(E_MODEL_DAISY, VOICETABLE_DAISY)
charSelect.character_add_palette_preset(E_MODEL_DAISY, PALETTE_DAISY)
character_add_animations(CT_DAISY, ANIMTABLE_DAISY)