sm64coopdx/mods/character-select-coop/palettes.lua

141 lines
5.3 KiB
Lua

if incompatibleClient then return 0 end
characterColorPresets = {
[E_MODEL_MARIO] = {
[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
[SHIRT] = { r = 0xff, g = 0x00, b = 0x00 },
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
},
[E_MODEL_LUIGI] = {
[PANTS] = { r = 0x00, g = 0x00, b = 0xff },
[SHIRT] = { r = 0x00, g = 0xff, b = 0x00 },
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
[SHOES] = { r = 0x72, g = 0x1c, b = 0x0e },
[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
[CAP] = { r = 0x00, g = 0xff, b = 0x00 },
[EMBLEM] = { r = 0x00, g = 0xff, b = 0x00 },
},
[E_MODEL_TOAD_PLAYER] = {
[PANTS] = { r = 0xff, g = 0xff, b = 0xff },
[SHIRT] = { r = 0x4c, g = 0x2c, b = 0xd3 },
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
[SHOES] = { r = 0x68, g = 0x40, b = 0x1b },
[HAIR] = { r = 0x73, g = 0x06, b = 0x00 },
[SKIN] = { r = 0xfe, g = 0xd5, b = 0xa1 },
[CAP] = { r = 0xff, g = 0x00, b = 0x00 },
[EMBLEM] = { r = 0xff, g = 0x00, b = 0x00 },
},
[E_MODEL_WALUIGI] = {
[PANTS] = { r = 0x16, g = 0x16, b = 0x27 },
[SHIRT] = { r = 0x61, g = 0x26, b = 0xb0 },
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
[SHOES] = { r = 0xfe, g = 0x76, b = 0x00 },
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
[CAP] = { r = 0x61, g = 0x26, b = 0xb0 },
[EMBLEM] = { r = 0xff, g = 0xde, b = 0x00 },
},
[E_MODEL_WARIO] = {
[PANTS] = { r = 0x7f, g = 0x20, b = 0x7a },
[SHIRT] = { r = 0xff, g = 0xbd, b = 0x00 },
[GLOVES] = { r = 0xff, g = 0xff, b = 0xff },
[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
[HAIR] = { r = 0x73, g = 0x53, b = 0x00 },
[SHOES] = { r = 0x0e, g = 0x72, b = 0x1c },
[SKIN] = { r = 0xfe, g = 0xc1, b = 0x79 },
[CAP] = { r = 0xff, g = 0xbd, b = 0x00 },
[EMBLEM] = { r = 0x00, g = 0x00, b = 0xff },
}
}
local defaultModels = {
[CT_MARIO] = E_MODEL_MARIO,
[CT_LUIGI] = E_MODEL_LUIGI,
[CT_TOAD] = E_MODEL_TOAD_PLAYER,
[CT_WALUIGI] = E_MODEL_WALUIGI,
[CT_WARIO] = E_MODEL_WARIO
}
local paletteLoop = #characterColorPresets[E_MODEL_MARIO]
local network_player_set_override_palette_color = network_player_set_override_palette_color
local function network_player_set_full_override_palette(networkPlayer, colorTable)
for i = 0, paletteLoop do
network_player_set_override_palette_color(networkPlayer, i, colorTable[i])
end
end
local prevChar = currChar
local stallTimer = 5
local prevPresetPalette = {}
local prevModel = {}
local function mario_update(m)
local np = gNetworkPlayers[m.playerIndex]
local p = gPlayerSyncTable[m.playerIndex]
if m.playerIndex == 0 and not p.isUpdating then
p.isUpdating = true
for i = 1, MAX_PLAYERS - 1 do
prevPresetPalette[i] = gPlayerSyncTable[i].presetPalette
prevModel[i] = gPlayerSyncTable[i].modelId and gPlayerSyncTable[i].modelId or defaultModels[gMarioStates[i].character.type]
end
end
if np.connected then
local modelId = p.modelId and p.modelId or defaultModels[m.character.type]
if p.presetPalette == nil or characterColorPresets[modelId] == nil then
if p.presetPalette == nil then
prevPresetPalette[m.playerIndex] = false
end
p.presetPalette = false
end
if (prevPresetPalette[m.playerIndex] ~= p.presetPalette or prevModel[m.playerIndex] ~= modelId) then
if not p.presetPalette or not characterColorPresets[modelId] then
network_player_reset_override_palette(np)
end
end
prevPresetPalette[m.playerIndex] = p.presetPalette
prevModel[m.playerIndex] = modelId
if p.presetPalette and characterColorPresets[modelId] and not stopPalettes then
network_player_set_full_override_palette(np, characterColorPresets[modelId])
end
else
if p.isUpdating then
p.isUpdating = false
end
end
if m.playerIndex == 0 then
if (menuAndTransition or prevChar ~= currChar) and stallTimer == 0 then
local modelId = p.modelId and p.modelId or defaultModels[m.character.type]
if optionTable[optionTableRef.autoPalette].toggle > 0 and optionTable[optionTableRef.localModels].toggle > 0 and (currChar ~= 1 and prevChar ~= currChar and not p.presetPalette) and characterColorPresets[modelId] and not stopPalettes then
p.presetPalette = true
end
if optionTable[optionTableRef.localModels].toggle == 0 then
p.presetPalette = false
end
prevChar = currChar
end
if stallTimer > 0 then
stallTimer = stallTimer - 1
end
end
end
hook_event(HOOK_MARIO_UPDATE, mario_update)