169 lines
6.8 KiB
C++
169 lines
6.8 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "object_fields.h"
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#include "game/level_update.h"
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#include "game/object_list_processor.h"
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#include "pc/configfile.h"
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}
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//
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// Update animations
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//
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// Retrieve the current Mario's animation index
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static s32 RetrieveCurrentMarioAnimationIndex() {
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struct MarioAnimDmaRelatedThing *_AnimDmaTable = gMarioState->animation->animDmaTable;
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for (s32 i = 0; i != (s32) _AnimDmaTable->count; ++i) {
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void *_AnimAddr = _AnimDmaTable->srcAddr + _AnimDmaTable->anim[i].offset;
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if (_AnimAddr == gMarioState->animation->currentAnimAddr) {
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return i;
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}
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}
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return -1;
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}
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// Retrieve the current animation index
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// As we don't know the length of the table, let's hope that we'll always find the animation...
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static s32 RetrieveCurrentAnimationIndex(struct Object *aObject) {
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if (!aObject->oAnimations || !aObject->header.gfx.animInfo.curAnim) {
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return -1;
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}
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for (s32 i = 0; aObject->oAnimations[i] != NULL; ++i) {
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if (aObject->oAnimations[i] == aObject->header.gfx.animInfo.curAnim) {
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return i;
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}
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}
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return -1;
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}
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// Must be called twice, before and after geo_set_animation_globals
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void DynOS_Gfx_SwapAnimations(void *aPtr) {
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static Animation *pDefaultAnimation = NULL;
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static Animation sGfxDataAnimation;
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// Does the object has a model?
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struct Object *_Object = (struct Object *) aPtr;
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if (!_Object->header.gfx.sharedChild) {
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return;
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}
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// Swap the current animation with the one from the Gfx data
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if (!pDefaultAnimation) {
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pDefaultAnimation = _Object->header.gfx.animInfo.curAnim;
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// Actor index
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s32 _ActorIndex = DynOS_Geo_GetActorIndex(_Object->header.gfx.sharedChild->georef);
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if (_ActorIndex == -1) {
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return;
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}
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// Gfx data
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GfxData *_GfxData = DynOS_Gfx_GetActorList()[_ActorIndex].mGfxData;
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if (!_GfxData) {
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return;
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}
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// Animation table
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if (_GfxData->mAnimationTable.Empty()) {
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return;
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}
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// Animation index
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s32 _AnimIndex = (_Object == gMarioObject ? RetrieveCurrentMarioAnimationIndex() : RetrieveCurrentAnimationIndex(_Object));
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if (_AnimIndex == -1) {
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return;
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}
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// Animation data
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const AnimData *_AnimData = (const AnimData *) _GfxData->mAnimationTable[_AnimIndex].second;
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if (_AnimData) {
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sGfxDataAnimation.flags = _AnimData->mFlags;
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sGfxDataAnimation.animYTransDivisor = _AnimData->mUnk02;
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sGfxDataAnimation.startFrame = _AnimData->mUnk04;
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sGfxDataAnimation.loopStart = _AnimData->mUnk06;
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sGfxDataAnimation.loopEnd = _AnimData->mUnk08;
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sGfxDataAnimation.unusedBoneCount = _AnimData->mUnk0A.second;
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sGfxDataAnimation.values = _AnimData->mValues.second.begin();
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sGfxDataAnimation.index = _AnimData->mIndex.second.begin();
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sGfxDataAnimation.length = _AnimData->mLength;
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_Object->header.gfx.animInfo.curAnim = &sGfxDataAnimation;
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}
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// Restore the default animation
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} else {
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_Object->header.gfx.animInfo.curAnim = pDefaultAnimation;
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pDefaultAnimation = NULL;
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}
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}
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//
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// Update models
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//
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void DynOS_Gfx_Update() {
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if (gObjectLists) {
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// Check packs
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Array<bool> &_Enabled = DynOS_Gfx_GetPacksEnabled();
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const Array<PackData *> &pDynosPacks = DynOS_Gfx_GetPacks();
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while (_Enabled.Count() < pDynosPacks.Count()) {
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_Enabled.Add(true);
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}
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// Loop through all object lists
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for (s32 list : { OBJ_LIST_PLAYER, OBJ_LIST_DESTRUCTIVE, OBJ_LIST_GENACTOR, OBJ_LIST_PUSHABLE, OBJ_LIST_LEVEL, OBJ_LIST_DEFAULT, OBJ_LIST_SURFACE, OBJ_LIST_POLELIKE, OBJ_LIST_UNIMPORTANT }) {
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struct Object *_Head = (struct Object *) &gObjectLists[list];
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for (struct Object *_Object = (struct Object *) _Head->header.next; _Object != _Head; _Object = (struct Object *) _Object->header.next) {
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if (_Object->header.gfx.sharedChild) {
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// Actor index
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s32 _ActorIndex = DynOS_Geo_GetActorIndex(_Object->header.gfx.sharedChild->georef);
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if (_ActorIndex != -1) {
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// Replace the object's model and animations
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ActorGfx *_ActorGfx = &DynOS_Gfx_GetActorList()[_ActorIndex];
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// Check for disabled downloaded models
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if (configDisableDownloadedModels && _ActorGfx->mPackIndex == 99) {
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extern const GeoLayout error_model_geo[];
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s32 actorIndex = DynOS_Geo_IsCustomActor(_ActorIndex) ? DynOS_Geo_GetActorIndex(error_model_geo) : _ActorIndex;
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const void* geoLayout = DynOS_Geo_GetActorLayout(actorIndex);
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_ActorGfx->mPackIndex = -1;
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_ActorGfx->mGfxData = NULL;
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_ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true);
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}
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for (s32 i = 0; i != pDynosPacks.Count(); ++i) {
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// If enabled and no pack is selected
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// load the pack's model and replace the default actor's model
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if (_Enabled[i] && _ActorGfx->mPackIndex == -1) {
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// Load Gfx data from binary
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GfxData *_GfxData = DynOS_Actor_LoadFromBinary(pDynosPacks[i]->mPath, DynOS_Geo_GetActorName(_ActorIndex));
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if (_GfxData) {
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_ActorGfx->mPackIndex = i;
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_ActorGfx->mGfxData = _GfxData;
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_ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode((*(_GfxData->mGeoLayouts.end() - 1))->mData, true);
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_ActorGfx->mGraphNode->georef = DynOS_Geo_GetActorLayout(_ActorIndex);
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break;
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}
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}
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// If disabled and this pack is the one selected
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// replace the actor's model by the default one
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else if (!_Enabled[i] && _ActorGfx->mPackIndex == i) {
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_ActorGfx->mPackIndex = -1;
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_ActorGfx->mGfxData = NULL;
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_ActorGfx->mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(DynOS_Geo_GetActorLayout(_ActorIndex), true);
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}
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}
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// Update object
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_Object->header.gfx.sharedChild = _ActorGfx->mGraphNode;
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}
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}
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}
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}
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}
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}
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