24 lines
948 B
C
24 lines
948 B
C
#include "pc/rom_assets.h"
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// Sand
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// 0x0302BA90
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ROM_ASSET_LOAD_VTX(sand_seg3_vertex_0302BA90, 0x00201410, 96653, 0x0002ba90, 64);
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// 0x0302BAD0
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ROM_ASSET_LOAD_TEXTURE(sand_seg3_texture_0302BAD0, "actors/sand/sand_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002bad0, 512);
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// 0x0302BCD0 - 0x0302BD60
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const Gfx sand_seg3_dl_0302BCD0[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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