sm64coopdx/actors/unagi/model.inc.c

588 lines
25 KiB
C

#include "pc/rom_assets.h"
// Unagi (Eel)
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused1 = gdSPDefLights1(
0x2c, 0x25, 0x00,
0xb2, 0x94, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused2 = gdSPDefLights1(
0x35, 0x00, 0x00,
0xd5, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused3 = gdSPDefLights1(
0x37, 0x00, 0x00,
0xdd, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused4 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused5 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused6 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd2, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused7 = gdSPDefLights1(
0x34, 0x00, 0x00,
0xd3, 0x00, 0x00, 0x28, 0x28, 0x28
);
// Unreferenced light group
UNUSED static const Lights1 unagi_lights_unused8 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0500AF20
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500AF20, "actors/unagi/unagi_body.rgba16.inc.c", 0x0013b910, 41727, 0x0000af20, 2048);
// 0x0500B720
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500B720, "actors/unagi/unagi_eye.rgba16.inc.c", 0x0013b910, 41727, 0x0000b720, 512);
// 0x0500B920
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500B920, "actors/unagi/unagi_head_base.rgba16.inc.c", 0x0013b910, 41727, 0x0000b920, 2048);
// 0x0500C120
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500C120, "actors/unagi/unagi_tooth.rgba16.inc.c", 0x0013b910, 41727, 0x0000c120, 512);
// 0x0500C320
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500C320, "actors/unagi/unagi_mouth.rgba16.inc.c", 0x0013b910, 41727, 0x0000c320, 128);
// 0x0500C3A0
ROM_ASSET_LOAD_TEXTURE(unagi_seg5_texture_0500C3A0, "actors/unagi/unagi_tail.rgba16.inc.c", 0x0013b910, 41727, 0x0000c3a0, 2048);
// 0x0500CBA0
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500CBA0, 0x0013b910, 41727, 0x0000cba0, 112);
// 0x0500CC10
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500CC10, 0x0013b910, 41727, 0x0000cc10, 208);
// 0x0500CCE0 - 0x0500CD30
const Gfx unagi_seg5_dl_0500CCE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500C320),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500CBA0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 3, 5, 4, 0x0),
gsSP1Triangle( 6, 1, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CD30 - 0x0500CDD0
const Gfx unagi_seg5_dl_0500CD30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500B920),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500CC10, 13, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 7, 8, 5, 0x0),
gsSP2Triangles( 5, 8, 3, 0x0, 9, 7, 6, 0x0),
gsSP2Triangles( 8, 7, 1, 0x0, 1, 7, 9, 0x0),
gsSP2Triangles( 4, 3, 10, 0x0, 10, 3, 11, 0x0),
gsSP2Triangles(12, 11, 3, 0x0, 8, 12, 3, 0x0),
gsSP2Triangles( 1, 9, 2, 0x0, 12, 8, 1, 0x0),
gsSP1Triangle( 1, 0, 12, 0x0),
gsSPEndDisplayList(),
};
// 0x0500CDD0 - 0x0500CEA8
const Gfx unagi_seg5_dl_0500CDD0[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500CCE0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500CD30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500CEA8
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500CEA8, 0x0013b910, 41727, 0x0000cea8, 176);
// 0x0500CF58
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500CF58, 0x0013b910, 41727, 0x0000cf58, 48);
// 0x0500CF88 - 0x0500D038
const Gfx unagi_seg5_dl_0500CF88[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500AF20),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500CEA8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 5, 0, 4, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 4, 0, 2, 0x0, 7, 6, 8, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 1, 0, 5, 0x0),
gsSP2Triangles( 1, 5, 9, 0x0, 9, 5, 8, 0x0),
gsSP2Triangles( 6, 9, 8, 0x0, 10, 9, 6, 0x0),
gsSP2Triangles( 6, 3, 10, 0x0, 10, 3, 2, 0x0),
gsSP1Triangle( 2, 1, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D038 - 0x0500D050
const Gfx unagi_seg5_dl_0500D038[] = {
gsSPVertex(unagi_seg5_vertex_0500CF58, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D050 - 0x0500D120
const Gfx unagi_seg5_dl_0500D050[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500CF88),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),
gsSPDisplayList(unagi_seg5_dl_0500D038),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500D120
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D120, 0x0013b910, 41727, 0x0000d120, 160);
// 0x0500D1C0 - 0x0500D268
const Gfx unagi_seg5_dl_0500D1C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500AF20),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D120, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 4, 3, 7, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 8, 5, 9, 0x0, 8, 6, 5, 0x0),
gsSP2Triangles( 9, 5, 7, 0x0, 0, 8, 1, 0x0),
gsSP2Triangles( 1, 8, 3, 0x0, 8, 9, 3, 0x0),
gsSP2Triangles( 6, 8, 0, 0x0, 3, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D268 - 0x0500D320
const Gfx unagi_seg5_dl_0500D268[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500D1C0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500D320
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D320, 0x0013b910, 41727, 0x0000d320, 160);
// 0x0500D3C0 - 0x0500D468
const Gfx unagi_seg5_dl_0500D3C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500AF20),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D320, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 2, 1, 3, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 4, 3, 7, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 8, 5, 9, 0x0, 8, 6, 5, 0x0),
gsSP2Triangles( 9, 5, 7, 0x0, 0, 8, 1, 0x0),
gsSP2Triangles( 1, 8, 3, 0x0, 8, 9, 3, 0x0),
gsSP2Triangles( 6, 8, 0, 0x0, 3, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D468 - 0x0500D520
const Gfx unagi_seg5_dl_0500D468[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500D3C0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500D520
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D520, 0x0013b910, 41727, 0x0000d520, 160);
// 0x0500D5C0 - 0x0500D668
const Gfx unagi_seg5_dl_0500D5C0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500AF20),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D520, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 1, 4, 3, 0x0, 0, 4, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 3, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 5, 4, 0, 0x0),
gsSP2Triangles( 3, 8, 2, 0x0, 3, 7, 9, 0x0),
gsSP2Triangles( 8, 3, 9, 0x0, 2, 8, 6, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 7, 6, 9, 0x0),
gsSP2Triangles( 6, 5, 2, 0x0, 2, 5, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D668 - 0x0500D720
const Gfx unagi_seg5_dl_0500D668[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500D5C0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500D720
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D720, 0x0013b910, 41727, 0x0000d720, 128);
// 0x0500D7A0 - 0x0500D828
const Gfx unagi_seg5_dl_0500D7A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500C3A0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D720, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 6, 2, 5, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 4, 7, 5, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 6, 5, 0x0, 7, 1, 0, 0x0),
gsSP2Triangles( 3, 1, 7, 0x0, 0, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0500D828 - 0x0500D8E0
const Gfx unagi_seg5_dl_0500D828[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500D7A0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500D8E0
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D8E0, 0x0013b910, 41727, 0x0000d8e0, 160);
// 0x0500D980
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500D980, 0x0013b910, 41727, 0x0000d980, 240);
// 0x0500DA70
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500DA70, 0x0013b910, 41727, 0x0000da70, 240);
// 0x0500DB60 - 0x0500DBC0
const Gfx unagi_seg5_dl_0500DB60[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500C320),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D8E0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 5, 4, 7, 0x0),
gsSP2Triangles( 0, 7, 4, 0x0, 0, 8, 7, 0x0),
gsSP1Triangle( 0, 9, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0500DBC0 - 0x0500DD08
const Gfx unagi_seg5_dl_0500DBC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500B920),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500D980, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 2, 4, 5, 0x0, 2, 6, 3, 0x0),
gsSP2Triangles( 5, 6, 2, 0x0, 7, 4, 2, 0x0),
gsSP2Triangles( 1, 7, 2, 0x0, 8, 6, 5, 0x0),
gsSP2Triangles( 9, 6, 8, 0x0, 6, 9, 3, 0x0),
gsSP2Triangles( 3, 9, 10, 0x0, 10, 0, 3, 0x0),
gsSP2Triangles( 9, 11, 10, 0x0, 8, 12, 13, 0x0),
gsSP2Triangles(14, 13, 12, 0x0, 5, 4, 12, 0x0),
gsSP2Triangles( 5, 12, 8, 0x0, 8, 11, 9, 0x0),
gsSPVertex(unagi_seg5_vertex_0500DA70, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 2, 3, 0, 0x0, 1, 0, 7, 0x0),
gsSP2Triangles( 0, 4, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 2, 9, 0x0, 7, 4, 11, 0x0),
gsSP2Triangles(11, 4, 6, 0x0, 7, 11, 12, 0x0),
gsSP2Triangles( 7, 13, 1, 0x0, 12, 13, 7, 0x0),
gsSP2Triangles(14, 6, 5, 0x0, 14, 12, 11, 0x0),
gsSP1Triangle(11, 6, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0500DD08 - 0x0500DDE0
const Gfx unagi_seg5_dl_0500DD08[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500DB60),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500DBC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500DDE0
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500DDE0, 0x0013b910, 41727, 0x0000dde0, 144);
// 0x0500DE70 - 0x0500DEB8
const Gfx unagi_seg5_dl_0500DE70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500B720),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500DDE0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0500DEB8 - 0x0500DF70
const Gfx unagi_seg5_dl_0500DEB8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500DE70),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500DF70
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500DF70, 0x0013b910, 41727, 0x0000df70, 192);
// 0x0500E030 - 0x0500E088
const Gfx unagi_seg5_dl_0500E030[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500C120),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500DF70, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 2, 0x0, 2, 1, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0500E088 - 0x0500E140
const Gfx unagi_seg5_dl_0500E088[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500E030),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
// 0x0500E140
ROM_ASSET_LOAD_VTX(unagi_seg5_vertex_0500E140, 0x0013b910, 41727, 0x0000e140, 192);
// 0x0500E200 - 0x0500E258
const Gfx unagi_seg5_dl_0500E200[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, unagi_seg5_texture_0500C120),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPVertex(unagi_seg5_vertex_0500E140, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 6, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 8, 11, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0500E258 - 0x0500E310
const Gfx unagi_seg5_dl_0500E258[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_PASS2),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(unagi_seg5_dl_0500E200),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};